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VisualShaderNodeCubemap

Inherits: VisualShaderNode < Resource < RefCounted < Object

A Cubemap sampling node to be used within the visual shader graph.

Description

Translated to texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.

Properties

Cubemap

cube_map

Source

source

0

TextureType

texture_type

0


Enumerations

enum Source: 🔗

Source SOURCE_TEXTURE = 0

Use the Cubemap set via cube_map. If this is set to source, the samplerCube port is ignored.

Source SOURCE_PORT = 1

Use the Cubemap sampler reference passed via the samplerCube port. If this is set to source, the cube_map texture is ignored.

Source SOURCE_MAX = 2

Represents the size of the Source enum.


enum TextureType: 🔗

TextureType TYPE_DATA = 0

No hints are added to the uniform declaration.

TextureType TYPE_COLOR = 1

Adds source_color as hint to the uniform declaration for proper sRGB to linear conversion.

TextureType TYPE_NORMAL_MAP = 2

Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

TextureType TYPE_MAX = 3

Represents the size of the TextureType enum.


Property Descriptions

Cubemap cube_map 🔗

The Cubemap texture to sample when using SOURCE_TEXTURE as source.


Source source = 0 🔗

Defines which source should be used for the sampling. See Source for options.


TextureType texture_type = 0 🔗

Defines the type of data provided by the source texture. See TextureType for options.