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ResourceSaver¶
Inherits: Object
A singleton for saving Resources to the filesystem.
Description¶
A singleton for saving resource types to the filesystem.
It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save resource data to text-based (e.g. .tres
or .tscn
) or binary files (e.g. .res
or .scn
).
Methods¶
void |
add_resource_format_saver(format_saver: ResourceFormatSaver, at_front: bool = false) |
void |
remove_resource_format_saver(format_saver: ResourceFormatSaver) |
save(resource: Resource, path: String = "", flags: BitField[SaverFlags] = 0) |
Enumerations¶
flags SaverFlags: 🔗
SaverFlags FLAG_NONE = 0
No resource saving option.
SaverFlags FLAG_RELATIVE_PATHS = 1
Save the resource with a path relative to the scene which uses it.
SaverFlags FLAG_BUNDLE_RESOURCES = 2
Bundles external resources.
SaverFlags FLAG_CHANGE_PATH = 4
Changes the Resource.resource_path of the saved resource to match its new location.
SaverFlags FLAG_OMIT_EDITOR_PROPERTIES = 8
Do not save editor-specific metadata (identified by their __editor
prefix).
SaverFlags FLAG_SAVE_BIG_ENDIAN = 16
Save as big endian (see FileAccess.big_endian).
SaverFlags FLAG_COMPRESS = 32
Compress the resource on save using FileAccess.COMPRESSION_ZSTD. Only available for binary resource types.
SaverFlags FLAG_REPLACE_SUBRESOURCE_PATHS = 64
Take over the paths of the saved subresources (see Resource.take_over_path).
Method Descriptions¶
void add_resource_format_saver(format_saver: ResourceFormatSaver, at_front: bool = false) 🔗
Registers a new ResourceFormatSaver. The ResourceSaver will use the ResourceFormatSaver as described in save.
This method is performed implicitly for ResourceFormatSavers written in GDScript (see ResourceFormatSaver for more information).
PackedStringArray get_recognized_extensions(type: Resource) 🔗
Returns the list of extensions available for saving a resource of a given type.
void remove_resource_format_saver(format_saver: ResourceFormatSaver) 🔗
Unregisters the given ResourceFormatSaver.
Error save(resource: Resource, path: String = "", flags: BitField[SaverFlags] = 0) 🔗
Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object. If path
is empty, ResourceSaver will try to use Resource.resource_path.
The flags
bitmask can be specified to customize the save behavior using SaverFlags flags.
Returns @GlobalScope.OK on success.
Note: When the project is running, any generated UID associated with the resource will not be saved as the required code is only executed in editor mode.