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SubViewportContainer¶
Inherits: Container < Control < CanvasItem < Node < Object
A container used for displaying the contents of a SubViewport.
Description¶
A container that displays the contents of underlying SubViewport child nodes. It uses the combined size of the SubViewports as minimum size, unless stretch is enabled.
Note: Changing a SubViewportContainer's Control.scale will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).
Note: The SubViewportContainer forwards mouse-enter and mouse-exit notifications to its sub-viewports.
Properties¶
focus_mode |
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Methods¶
_propagate_input_event(event: InputEvent) virtual const |
Property Descriptions¶
If true
, the sub-viewport will be automatically resized to the control's size.
Note: If true
, this will prohibit changing SubViewport.size of its children manually.
Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
For example, a 1280×720 sub-viewport with stretch_shrink set to 2
will be rendered at 640×360 while occupying the same size in the container.
Note: stretch must be true
for this property to work.
Method Descriptions¶
bool _propagate_input_event(event: InputEvent) virtual const 🔗
Experimental: This method may be changed or removed in future versions.
Virtual method to be implemented by the user. If it returns true
, the event
is propagated to SubViewport children. Propagation doesn't happen if it returns false
. If the function is not implemented, all events are propagated to SubViewports.