Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
VisualShaderNodeIntParameterΒΆ
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A visual shader node for shader parameter (uniform) of type int.
DescriptionΒΆ
A VisualShaderNodeParameter of type int. Offers additional customization for range of accepted values.
PropertiesΒΆ
|
||
|
||
|
||
|
||
|
||
|
EnumerationsΒΆ
enum Hint: π
Hint HINT_NONE = 0
The parameter will not constrain its value.
Hint HINT_RANGE = 1
The parameter's value must be within the specified min/max range.
Hint HINT_RANGE_STEP = 2
The parameter's value must be within the specified range, with the given step between values.
Hint HINT_MAX = 3
Represents the size of the Hint enum.
Property DescriptionsΒΆ
Default value of this parameter, which will be used if not set externally. default_value_enabled must be enabled; defaults to 0
otherwise.
bool default_value_enabled = false
π
If true
, the node will have a custom default value.
Range hint of this node. Use it to customize valid parameter range.
The maximum value this parameter can take. hint must be either HINT_RANGE or HINT_RANGE_STEP for this to take effect.
The minimum value this parameter can take. hint must be either HINT_RANGE or HINT_RANGE_STEP for this to take effect.
The step between parameter's values. Forces the parameter to be a multiple of the given value. hint must be HINT_RANGE_STEP for this to take effect.