Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
VisualShaderNodeStep¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
Calculates a Step function within the visual shader graph.
Description¶
Translates to step(edge, x)
in the shader language.
Returns 0.0
if x
is smaller than edge
and 1.0
otherwise.
Properties¶
|
Enumerations¶
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
A floating-point scalar type.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The x
port uses a 2D vector type, while the edge
port uses a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
A 3D vector type.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The x
port uses a 3D vector type, while the edge
port uses a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The a
and b
ports use a 4D vector type. The weight
port uses a scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions¶
A type of operands and returned value.