Up to date

This page is up to date for Redot 4.3. If you still find outdated information, please create an issue.

World2D

Inherits: Resource < RefCounted < Object

A resource that holds all components of a 2D world, such as a canvas and a physics space.

Description

Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.

Tutorials

Properties

RID

canvas

PhysicsDirectSpaceState2D

direct_space_state

RID

navigation_map

RID

space


Property Descriptions

RID canvas 🔗

  • RID get_canvas()

The RID of this world's canvas resource. Used by the RenderingServer for 2D drawing.


PhysicsDirectSpaceState2D direct_space_state 🔗

Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.


RID navigation_map 🔗

  • RID get_navigation_map()

The RID of this world's navigation map. Used by the NavigationServer2D.


RID space 🔗

  • RID get_space()

The RID of this world's physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.