Up to date
        This page is up to date for Redot 4.3.
        If you still find outdated information, please create an issue.
      
KDevelop
KDevelop is a free, open source IDE for all desktop platforms.
Importing the project
- From the KDevelop's main screen select Open Project. 
 
KDevelop's main screen.
- Navigate to the Redot root folder and select it. 
- On the next screen, choose Custom Build System for the Project Manager. 
 
- After the project has been imported, open the project configuration by right-clicking on it in the Projects panel and selecting Open Configuration.. option. 
 
- Under Language Support open the Includes/Imports tab and add the following paths: - . // A dot, to indicate the root of the Redot project core/ core/os/ core/math/ drivers/ platform/<your_platform>/ // Replace <your_platform> with a folder corresponding to your current platform
 
- Apply the changes. 
- Under Custom Build System add a new build configuration with the following settings: - Build Directory - blank - Enable - True - Executable - scons - Arguments - See Introduction to the buildsystem for a full list of arguments. 
 
- Apply the changes and close the configuration window. 
Debugging the project
- Select Run > Configure Launches... from the top menu. 
 
- Click Add to create a new launch configuration. 
- Select Executable option and specify the path to your executable located in the - <Redot root directory>/binfolder. The name depends on your build configuration, e.g.- godot.linuxbsd.editor.dev.x86_64for 64-bit LinuxBSD platform with- platform=editorand- dev_build=yes.
 
If you run into any issues, ask for help in one of Redot's community channels.