Up to date
This page is up to date for Redot 4.3
.
If you still find outdated information, please create an issue.
Handling quit requests¶
Quitting¶
Most platforms have the option to request the application to quit. On desktops, this is usually done with the "x" icon on the window title bar. On mobile devices, the app can quit at any time while it is suspended to the background.
Handling the notification¶
On desktop and web platforms, Node receives a special
NOTIFICATION_WM_CLOSE_REQUEST
notification when quitting is requested from
the window manager.
Handling the notification is done as follows (on any node):
func _notification(what):
if what == NOTIFICATION_WM_CLOSE_REQUEST:
get_tree().quit() # default behavior
public override void _Notification(int what)
{
if (what == NotificationWMCloseRequest)
GetTree().Quit(); // default behavior
}
It is important to note that by default, Redot apps have the built-in behavior to quit when quit is requested from the window manager. This can be changed, so that the user can take care of the complete quitting procedure:
get_tree().set_auto_accept_quit(false)
GetTree().AutoAcceptQuit = false;
On mobile devices¶
There is no direct equivalent to NOTIFICATION_WM_CLOSE_REQUEST
on mobile
platforms. Due to the nature of mobile operating systems, the only place
that you can run code prior to quitting is when the app is being suspended to
the background. On both Android and iOS, the app can be killed while suspended
at any time by either the user or the OS. A way to plan ahead for this
possibility is to utilize NOTIFICATION_APPLICATION_PAUSED
in order to
perform any needed actions as the app is being suspended.
On Android, pressing the Back button will exit the application if
Application > Config > Quit On Go Back is checked in the Project Settings
(which is the default). This will fire NOTIFICATION_WM_GO_BACK_REQUEST
.
Sending your own quit notification¶
While forcing the application to close can be done by calling
SceneTree.quit, doing so will not send
the NOTIFICATION_WM_CLOSE_REQUEST
to the nodes in the scene tree.
Quitting by calling SceneTree.quit will
not allow custom actions to complete (such as saving, confirming the quit,
or debugging), even if you try to delay the line that forces the quit.
Instead, if you want to notify the nodes in the scene tree about the upcoming program termination, you should send the notification yourself:
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
GetTree().Root.PropagateNotification((int)NotificationWMCloseRequest);
Sending this notification will inform all nodes about the program termination, but will not terminate the program itself unlike in 3.X. In order to achieve the previous behavior, SceneTree.quit should be called after the notification.