Class reference

AnimationNodeExtension

Inherits AnimationNode

Experimental.

Base class for extending AnimationRootNodes from GDScript, C#, or C++.

Description

AnimationNodeExtension exposes the APIs of AnimationRootNode to allow users to extend it from GDScript, C#, or C++. This class is not meant to be used directly, but to be extended by other classes. It is used to create custom nodes for the AnimationTree system.

Methods

PackedFloat32Array _process_animation_node(PackedFloat64Array playback_info, bool test_only) virtual required

A version of the AnimationNode._process() method that is meant to be overridden by custom nodes. It returns a PackedFloat32Array with the processed animation data. The PackedFloat64Array parameter contains the playback information, containing the following values encoded as floating point numbers (in order): playback time and delta, start and end times, whether a seek was requested (encoded as a float greater than 0), whether the seek request was externally requested (encoded as a float greater than 0), the current Animation.LoopedFlag (encoded as a float), and the current blend weight. The function must return a PackedFloat32Array of the node's time info, containing the following values (in order): animation length, time position, delta, Animation.LoopMode (encoded as a float), whether the animation is about to end (encoded as a float greater than 0) and whether the animation is infinite (encoded as a float greater than 0). All values must be included in the returned array.

float get_remaining_time(PackedFloat32Array node_info, bool break_loop) static

Returns the animation's remaining time for the given node info. For looping animations, it will only return the remaining time if break_loop is true, a large integer value will be returned otherwise.

bool is_looping(PackedFloat32Array node_info) static

Returns true if the animation for the given node_info is looping.

Source revision 4f5b14abade2
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