Class reference
PanoramaSkyMaterial
Inherits Material
A material that provides a special texture to a Sky, usually an HDR panorama.
Description
A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap. Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Redot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose. You can use this tool to convert a cubemap to an equirectangular sky map.
Properties
float energy_multiplier = 1.0
float energy_multiplier = 1.0The sky's overall brightness multiplier. Higher values result in a brighter sky.
bool filter = true
bool filter = trueA boolean value to determine if the background texture should be filtered or not.
Texture2D panorama
Texture2D panoramaTexture2D to be applied to the PanoramaSkyMaterial.