Class reference

RemoteTransform3D

Inherits Node3D

RemoteTransform3D pushes its own Transform3D to another Node3D derived Node in the scene.

Description

RemoteTransform3D pushes its own Transform3D to another Node3D derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.

Properties

NodePath remote_path = NodePath("")

The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.

bool update_position = true

If true, the remote node's position is updated.

bool update_rotation = true

If true, the remote node's rotation is updated.

bool update_scale = true

If true, the remote node's scale is updated.

bool use_global_coordinates = true

If true, global coordinates are used. If false, local coordinates are used.

Methods

Source revision 4f5b14abade2
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