Class reference

ResourceImporter

Inherits RefCounted

Base class for resource importers.

Description

This is the base class for Redot's resource importers. To implement your own resource importers using editor plugins, see EditorImportPlugin.

Methods

PackedStringArray _get_build_dependencies(String path) virtual const

Called when the engine compilation profile editor wants to check what build options an imported resource needs. For example, ResourceImporterDynamicFont has a property called ResourceImporterDynamicFont.multichannel_signed_distance_field, that depends on the engine to be build with the "msdfgen" module. If that resource happened to be a custom one, it would be handled like this:

				func _get_build_dependencies(path):
					var resource = load(path)
					var dependencies = PackedStringArray()

					if resource.multichannel_signed_distance_field:
						dependencies.push_back("module_msdfgen_enabled")

					return dependencies
				

Constants

IMPORT_ORDER_DEFAULT = 0

Enum: ImportOrder

The default import order.

IMPORT_ORDER_SCENE = 100

Enum: ImportOrder

The import order for scenes, which ensures scenes are imported after all other core resources such as textures. Custom importers should generally have an import order lower than 100 to avoid issues when importing scenes that rely on custom resources.

Tutorials

Source revision 4f5b14abade2
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