Class reference
GLTFMesh
Inherits Resource
GLTFMesh represents a glTF mesh.
Description
GLTFMesh handles 3D mesh data imported from glTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.
Properties
PackedFloat32Array blend_weights = PackedFloat32Array()
PackedFloat32Array blend_weights = PackedFloat32Array()An array of floats representing the blend weights of the mesh.
Material[] instance_materials = []
An array of Material objects representing the materials used in the mesh.
ImporterMesh mesh
ImporterMesh meshThe ImporterMesh object representing the mesh itself.
String original_name = ""
String original_name = ""The original name of the mesh.
Methods
Variant get_additional_data(StringName extension_name)
Variant get_additional_data(StringName extension_name)Gets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless. The argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.
void set_additional_data(StringName extension_name, Variant additional_data)
StringName extension_name, Variant additional_data)Sets additional arbitrary data in this GLTFMesh instance. This can be used to keep per-node state data in GLTFDocumentExtension classes, which is important because they are stateless. The first argument should be the GLTFDocumentExtension name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.