Class reference

AudioStreamRandomizer

Inherits AudioStream

Wraps a pool of audio streams with pitch and volume shifting.

Description

Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.

Properties

int playback_mode = 0

Controls how this AudioStreamRandomizer picks which AudioStream to play next.

float random_pitch = 1.0

The intensity of random pitch variation. A value of 1 means no variation.

float random_volume_offset_db = 0.0

The intensity of random volume variation. A value of 0 means no variation.

int streams_count = 0

The number of streams in the stream pool.

Methods

void add_stream(int index, AudioStream stream, float weight = 1.0)

Insert a stream at the specified index. If the index is less than zero, the insertion occurs at the end of the underlying pool.

AudioStream get_stream(int index) const

Returns the stream at the specified index.

float get_stream_probability_weight(int index) const

Returns the probability weight associated with the stream at the given index.

void move_stream(int index_from, int index_to)

Move a stream from one index to another.

void remove_stream(int index)

Remove the stream at the specified index.

void set_stream(int index, AudioStream stream)

Set the AudioStream at the specified index.

void set_stream_probability_weight(int index, float weight)

Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.

Constants

PLAYBACK_RANDOM_NO_REPEATS = 0

Enum: PlaybackMode

Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.

PLAYBACK_RANDOM = 1

Enum: PlaybackMode

Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.

PLAYBACK_SEQUENTIAL = 2

Enum: PlaybackMode

Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.

Source revision 4f5b14abade2
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