Class reference

AudioEffectReverb

Inherits AudioEffect

Adds a reverberation audio effect to an Audio bus.

Description

Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

Properties

float damping = 0.5

Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.

float dry = 1.0

Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.

float hipass = 0.0

High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.

float predelay_feedback = 0.4

Output percent of predelay. Value can range from 0 to 1.

float predelay_msec = 150.0

Time between the original signal and the early reflections of the reverb signal, in milliseconds.

float room_size = 0.8

Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.

float spread = 1.0

Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.

float wet = 0.5

Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.

Tutorials

Source revision 4f5b14abade2
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