Class reference
PhysicsPointQueryParameters2D
Inherits RefCounted
Provides parameters for PhysicsDirectSpaceState2D.intersect_point().
Description
By changing various properties of this object, such as the point position, you can configure the parameters for PhysicsDirectSpaceState2D.intersect_point().
Properties
int canvas_instance_id = 0
int canvas_instance_id = 0If different from 0, restricts the query to a specific canvas layer specified by its instance ID. See Object.get_instance_id(). If 0, restricts the query to the Viewport's default canvas layer.
bool collide_with_areas = false
bool collide_with_areas = falseIf true, the query will take Area2Ds into account.
bool collide_with_bodies = true
bool collide_with_bodies = trueIf true, the query will take PhysicsBody2Ds into account.
int collision_mask = 4294967295
int collision_mask = 4294967295The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
RID[] exclude = []
The list of object RIDs that will be excluded from collisions. Use CollisionObject2D.get_rid() to get the RID associated with a CollisionObject2D-derived node. Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
Vector2 position = Vector2(0, 0)
Vector2 position = Vector2(0, 0)The position being queried for, in global coordinates.