Class reference
TileSetAtlasSource
Inherits TileSetSource
Exposes a 2D atlas texture as a set of tiles for a TileSet resource.
Description
An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using create_tile(). Those tiles are then indexed using their coordinates in the grid. Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas. Alternatives version of a tile can be created using create_alternative_tile(), which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0. Each tile alternate has a set of properties that is defined by the source's TileSet layers. Those properties are stored in a TileData object that can be accessed and modified using get_tile_data(). As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using TileSetAtlasSource.set("<coords_x>:<coords_y>/<alternative_id>/<tile_data_property>").
Properties
Vector2i margins = Vector2i(0, 0)
Vector2i margins = Vector2i(0, 0)Margins, in pixels, to offset the origin of the grid in the texture.
Vector2i separation = Vector2i(0, 0)
Vector2i separation = Vector2i(0, 0)Separation, in pixels, between each tile texture region of the grid.
Texture2D texture
Texture2D textureThe atlas texture.
Vector2i texture_region_size = Vector2i(16, 16)
Vector2i texture_region_size = Vector2i(16, 16)The base tile size in the texture (in pixel). This size must be bigger than or equal to the TileSet's tile_size value.
bool use_texture_padding = true
bool use_texture_padding = trueIf true, generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles. Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
Methods
void clear_tiles_outside_texture()
Removes all tiles that don't fit the available texture area. This method iterates over all the source's tiles, so it's advised to use has_tiles_outside_texture() beforehand.
int create_alternative_tile(Vector2i atlas_coords, int alternative_id_override = -1)
int create_alternative_tile(Vector2i atlas_coords, int alternative_id_override = -1)Creates an alternative tile for the tile at coordinates atlas_coords. If alternative_id_override is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise. Returns the new alternative identifier, or -1 if the alternative could not be created with a provided alternative_id_override.
void create_tile(Vector2i atlas_coords, Vector2i size = Vector2i(1, 1))
Vector2i atlas_coords, Vector2i size = Vector2i(1, 1))Creates a new tile at coordinates atlas_coords with the given size.
Vector2i get_atlas_grid_size() const
Vector2i get_atlas_grid_size() constReturns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the texture's size, the atlas margins, and the tiles' texture_region_size.
int get_next_alternative_tile_id(Vector2i atlas_coords) const
int get_next_alternative_tile_id(Vector2i atlas_coords) constReturns the alternative ID a following call to create_alternative_tile() would return.
Texture2D get_runtime_texture() const
Texture2D get_runtime_texture() constIf use_texture_padding is false, returns texture. Otherwise, returns and internal ImageTexture created that includes the padding.
Rect2i get_runtime_tile_texture_region(Vector2i atlas_coords, int frame) const
Rect2i get_runtime_tile_texture_region(Vector2i atlas_coords, int frame) constReturns the region of the tile at coordinates atlas_coords for the given frame inside the texture returned by get_runtime_texture(). Note: If use_texture_padding is false, returns the same as get_tile_texture_region().
int get_tile_animation_columns(Vector2i atlas_coords) const
int get_tile_animation_columns(Vector2i atlas_coords) constReturns how many columns the tile at atlas_coords has in its animation layout.
float get_tile_animation_frame_duration(Vector2i atlas_coords, int frame_index) const
float get_tile_animation_frame_duration(Vector2i atlas_coords, int frame_index) constReturns the animation frame duration of frame frame_index for the tile at coordinates atlas_coords.
int get_tile_animation_frames_count(Vector2i atlas_coords) const
int get_tile_animation_frames_count(Vector2i atlas_coords) constReturns how many animation frames has the tile at coordinates atlas_coords.
int get_tile_animation_mode(Vector2i atlas_coords) const
int get_tile_animation_mode(Vector2i atlas_coords) constReturns the tile animation mode of the tile at atlas_coords. See also set_tile_animation_mode().
Vector2i get_tile_animation_separation(Vector2i atlas_coords) const
Vector2i get_tile_animation_separation(Vector2i atlas_coords) constReturns the separation (as in the atlas grid) between each frame of an animated tile at coordinates atlas_coords.
float get_tile_animation_speed(Vector2i atlas_coords) const
float get_tile_animation_speed(Vector2i atlas_coords) constReturns the animation speed of the tile at coordinates atlas_coords.
float get_tile_animation_total_duration(Vector2i atlas_coords) const
float get_tile_animation_total_duration(Vector2i atlas_coords) constReturns the sum of the sum of the frame durations of the tile at coordinates atlas_coords. This value needs to be divided by the animation speed to get the actual animation loop duration.
Vector2i get_tile_at_coords(Vector2i atlas_coords) const
Vector2i get_tile_at_coords(Vector2i atlas_coords) constIf there is a tile covering the atlas_coords coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns Vector2i(-1, -1) otherwise.
TileData get_tile_data(Vector2i atlas_coords, int alternative_tile) const
TileData get_tile_data(Vector2i atlas_coords, int alternative_tile) constReturns the TileData object for the given atlas coordinates and alternative ID.
Vector2i get_tile_size_in_atlas(Vector2i atlas_coords) const
Vector2i get_tile_size_in_atlas(Vector2i atlas_coords) constReturns the size of the tile (in the grid coordinates system) at coordinates atlas_coords.
Rect2i get_tile_texture_region(Vector2i atlas_coords, int frame = 0) const
Rect2i get_tile_texture_region(Vector2i atlas_coords, int frame = 0) constReturns a tile's texture region in the atlas texture. For animated tiles, a frame argument might be provided for the different frames of the animation.
PackedVector2Array get_tiles_to_be_removed_on_change(Texture2D texture, Vector2i margins, Vector2i separation, Vector2i texture_region_size)
PackedVector2Array get_tiles_to_be_removed_on_change(Texture2D texture, Vector2i margins, Vector2i separation, Vector2i texture_region_size)Returns an array of tiles coordinates ID that will be automatically removed when modifying one or several of those properties: texture, margins, separation or texture_region_size. This can be used to undo changes that would have caused tiles data loss.
bool has_room_for_tile(Vector2i atlas_coords, Vector2i size, int animation_columns, Vector2i animation_separation, int frames_count, Vector2i ignored_tile = Vector2i(-1, -1)) const
bool has_room_for_tile(Vector2i atlas_coords, Vector2i size, int animation_columns, Vector2i animation_separation, int frames_count, Vector2i ignored_tile = Vector2i(-1, -1)) constReturns whether there is enough room in an atlas to create/modify a tile with the given properties. If ignored_tile is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties.
bool has_tiles_outside_texture() const
bool has_tiles_outside_texture() constChecks if the source has any tiles that don't fit the texture area (either partially or completely).
void move_tile_in_atlas(Vector2i atlas_coords, Vector2i new_atlas_coords = Vector2i(-1, -1), Vector2i new_size = Vector2i(-1, -1))
Vector2i atlas_coords, Vector2i new_atlas_coords = Vector2i(-1, -1), Vector2i new_size = Vector2i(-1, -1))Move the tile and its alternatives at the atlas_coords coordinates to the new_atlas_coords coordinates with the new_size size. This functions will fail if a tile is already present in the given area. If new_atlas_coords is Vector2i(-1, -1), keeps the tile's coordinates. If new_size is Vector2i(-1, -1), keeps the tile's size. To avoid an error, first check if a move is possible using has_room_for_tile().
void remove_alternative_tile(Vector2i atlas_coords, int alternative_tile)
Vector2i atlas_coords, int alternative_tile)Remove a tile's alternative with alternative ID alternative_tile. Calling this function with alternative_tile equals to 0 will fail, as the base tile alternative cannot be removed.
void remove_tile(Vector2i atlas_coords)
Vector2i atlas_coords)Remove a tile and its alternative at coordinates atlas_coords.
void set_alternative_tile_id(Vector2i atlas_coords, int alternative_tile, int new_id)
Vector2i atlas_coords, int alternative_tile, int new_id)Change a tile's alternative ID from alternative_tile to new_id. Calling this function with new_id of 0 will fail, as the base tile alternative cannot be moved.
void set_tile_animation_columns(Vector2i atlas_coords, int frame_columns)
Vector2i atlas_coords, int frame_columns)Sets the number of columns in the animation layout of the tile at coordinates atlas_coords. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.
void set_tile_animation_frame_duration(Vector2i atlas_coords, int frame_index, float duration)
Vector2i atlas_coords, int frame_index, float duration)Sets the animation frame duration of frame frame_index for the tile at coordinates atlas_coords.
void set_tile_animation_frames_count(Vector2i atlas_coords, int frames_count)
Vector2i atlas_coords, int frames_count)Sets how many animation frames the tile at coordinates atlas_coords has.
void set_tile_animation_mode(Vector2i atlas_coords, int mode)
Vector2i atlas_coords, int mode)Sets the tile animation mode of the tile at atlas_coords to mode. See also get_tile_animation_mode().
void set_tile_animation_separation(Vector2i atlas_coords, Vector2i separation)
Vector2i atlas_coords, Vector2i separation)Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates atlas_coords has.
void set_tile_animation_speed(Vector2i atlas_coords, float speed)
Vector2i atlas_coords, float speed)Sets the animation speed of the tile at coordinates atlas_coords has.
Constants
TILE_ANIMATION_MODE_DEFAULT = 0
Tile animations start at same time, looking identical.
TILE_ANIMATION_MODE_RANDOM_START_TIMES = 1
Tile animations start at random times, looking varied.
TILE_ANIMATION_MODE_MAX = 2
Represents the size of the TileAnimationMode enum.
TRANSFORM_FLIP_H = 4096
Represents cell's horizontal flip flag. Should be used directly with TileMapLayer to flip placed tiles by altering their alternative IDs.
var alternate_id = $TileMapLayer.get_cell_alternative_tile(Vector2i(2, 2))
if not alternate_id & TileSetAtlasSource.TRANSFORM_FLIP_H:
# If tile is not already flipped, flip it.
$TileMapLayer.set_cell(Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
Note: These transformations can be combined to do the equivalent of 0, 90, 180, and 270 degree rotations, as shown below:
enum TileTransform {
ROTATE_0 = 0,
ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H,
ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V,
ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V,
}
TRANSFORM_FLIP_V = 8192
Represents cell's vertical flip flag. See TRANSFORM_FLIP_H for usage.
TRANSFORM_TRANSPOSE = 16384
Represents cell's transposed flag. See TRANSFORM_FLIP_H for usage.