Class reference

MeshLibrary

Inherits Resource

Library of meshes.

Description

A library of meshes. Contains a list of Mesh resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in GridMap.

Methods

void clear()

Clears the library.

int find_item_by_name(String name) const

Returns the first item with the given name, or -1 if no item is found.

Mesh get_item_mesh(int id) const

Returns the item's mesh.

int get_item_mesh_cast_shadow(int id) const

Returns the item's shadow casting mode.

Transform3D get_item_mesh_transform(int id) const

Returns the transform applied to the item's mesh.

String get_item_name(int id) const

Returns the item's name.

int get_item_navigation_layers(int id) const

Returns the item's navigation layers bitmask.

NavigationMesh get_item_navigation_mesh(int id) const

Returns the item's navigation mesh.

Transform3D get_item_navigation_mesh_transform(int id) const

Returns the transform applied to the item's navigation mesh.

Texture2D get_item_preview(int id) const

When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using set_item_preview(). Returns an empty Texture2D if no preview was manually set in a running project.

Array get_item_shapes(int id) const

Returns an item's collision shapes. The array consists of each Shape3D followed by its Transform3D.

int get_last_unused_item_id() const

Gets an unused ID for a new item.

void remove_item(int id)

Removes the item.

void set_item_mesh(int id, Mesh mesh)

Sets the item's mesh.

void set_item_mesh_cast_shadow(int id, int shadow_casting_setting)

Sets the item's shadow casting mode to shadow_casting_setting.

void set_item_mesh_transform(int id, Transform3D mesh_transform)

Sets the transform to apply to the item's mesh.

void set_item_name(int id, String name)

Sets the item's name. This name is shown in the editor. It can also be used to look up the item later using find_item_by_name().

void set_item_navigation_layers(int id, int navigation_layers)

Sets the item's navigation layers bitmask.

void set_item_navigation_mesh(int id, NavigationMesh navigation_mesh)

Sets the item's navigation mesh.

void set_item_navigation_mesh_transform(int id, Transform3D navigation_mesh)

Sets the transform to apply to the item's navigation mesh.

void set_item_preview(int id, Texture2D texture)

Sets a texture to use as the item's preview icon in the editor.

void set_item_shapes(int id, Array shapes)

Sets an item's collision shapes. The array should consist of Shape3D objects, each followed by a Transform3D that will be applied to it. For shapes that should not have a transform, use Transform3D.IDENTITY.

Tutorials

Source revision 4f5b14abade2
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