Class reference

InstancePlaceholder

Inherits Node

Placeholder for the root Node of a PackedScene.

Description

Turning on the option Load As Placeholder for an instantiated scene in the editor causes it to be replaced by an InstancePlaceholder when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling create_instance(). This is useful to avoid loading large scenes all at once by loading parts of it selectively. Note: Like Node, InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport origin, rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.

Methods

Dictionary get_stored_values(bool with_order = false)

Returns the list of properties that will be applied to the node when create_instance() is called. If with_order is true, a key named .order (note the leading period) is added to the dictionary. This .order key is an Array of String property names specifying the order in which properties will be applied (with index 0 being the first).

Source revision 4f5b14abade2
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