Class reference
VisualShaderNode
Inherits Resource
Base class for VisualShader nodes. Not related to scene nodes.
Description
Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node also has connection ports that allow to connect it to another nodes and control the flow of the shader.
Properties
Methods
void clear_default_input_values()
Clears the default input ports value.
int get_default_input_port(int type) const
int get_default_input_port(int type) constReturns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
Array get_default_input_values() const
Array get_default_input_values() constReturns an Array containing default values for all of the input ports of the node in the form [index0, value0, index1, value1, ...].
Variant get_input_port_default_value(int port) const
Variant get_input_port_default_value(int port) constReturns the default value of the input port.
void remove_input_port_default_value(int port)
int port)Removes the default value of the input port.
void set_default_input_values(Array values)
Array values)Sets the default input ports values using an Array of the form [index0, value0, index1, value1, ...]. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)].
void set_input_port_default_value(int port, Variant value, Variant prev_value = null)
int port, Variant value, Variant prev_value = null)Sets the default value for the selected input port.
Constants
PORT_TYPE_SCALAR = 0
Floating-point scalar. Translated to [code skip-lint]float[/code] type in shader code.
PORT_TYPE_SCALAR_INT = 1
Integer scalar. Translated to [code skip-lint]int[/code] type in shader code.
PORT_TYPE_SCALAR_UINT = 2
Unsigned integer scalar. Translated to [code skip-lint]uint[/code] type in shader code.
PORT_TYPE_VECTOR_2D = 3
2D vector of floating-point values. Translated to [code skip-lint]vec2[/code] type in shader code.
PORT_TYPE_VECTOR_3D = 4
3D vector of floating-point values. Translated to [code skip-lint]vec3[/code] type in shader code.
PORT_TYPE_VECTOR_4D = 5
4D vector of floating-point values. Translated to [code skip-lint]vec4[/code] type in shader code.
PORT_TYPE_BOOLEAN = 6
Boolean type. Translated to [code skip-lint]bool[/code] type in shader code.
PORT_TYPE_TRANSFORM = 7
Transform type. Translated to [code skip-lint]mat4[/code] type in shader code.
PORT_TYPE_SAMPLER = 8
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
PORT_TYPE_MAX = 9
Represents the size of the PortType enum.