Class reference

CSGCylinder3D

Inherits CSGPrimitive3D

A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system. Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Properties

bool cone = false

If true a cone is created, the radius will only apply to one side.

float height = 2.0

The height of the cylinder.

Material material

The material used to render the cylinder.

float radius = 0.5

The radius of the cylinder.

int sides = 8

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.

bool smooth_faces = true

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.

Tutorials

Source revision 4f5b14abade2
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