Class reference
EditorFileSystem
Inherits Node
Resource filesystem, as the editor sees it.
Description
This object holds information of all resources in the filesystem, their types, etc. Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_resource_filesystem().
Methods
String get_file_type(String path) const
String get_file_type(String path) constReturns the resource type of the file, given the full path. This returns a string such as "Resource" or "GDScript", not a file extension such as ".gd".
EditorFileSystemDirectory get_filesystem()
EditorFileSystemDirectory get_filesystem()Gets the root directory object.
EditorFileSystemDirectory get_filesystem_path(String path)
EditorFileSystemDirectory get_filesystem_path(String path)Returns a view into the filesystem at path.
float get_scanning_progress() const
float get_scanning_progress() constReturns the scan progress for 0 to 1 if the FS is being scanned.
bool is_scanning() const
bool is_scanning() constReturns true if the filesystem is being scanned.
void reimport_files(PackedStringArray files)
PackedStringArray files)Reimports a set of files. Call this if these files or their .import files were directly edited by script or an external program. If the file type changed or the file was newly created, use update_file() or scan(). Note: This function blocks until the import is finished. However, the main loop iteration, including timers and Node._process(), will occur during the import process due to progress bar updates. Avoid calls to reimport_files() or scan() while an import is in progress.
void scan()
Scan the filesystem for changes.
void scan_sources()
Check if the source of any imported resource changed.
void update_file(String path)
String path)Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program. This will not import the file. To reimport, call reimport_files() or scan() methods.
Signals
filesystem_changed()
Emitted if the filesystem changed.
resources_reimported(PackedStringArray resources)
PackedStringArray resources)Emitted if a resource is reimported.
resources_reimporting(PackedStringArray resources)
PackedStringArray resources)Emitted before a resource is reimported.
resources_reload(PackedStringArray resources)
PackedStringArray resources)Emitted if at least one resource is reloaded when the filesystem is scanned.
script_classes_updated()
Emitted when the list of global script classes gets updated.
sources_changed(bool exist)
bool exist)Emitted if the source of any imported file changed.