Class reference
VisualShaderNodeUVFunc
Inherits VisualShaderNode
Contains functions to modify texture coordinates (uv) to be used within the visual shader graph.
Description
UV functions are similar to Vector2 functions, but the input port of this node uses the shader's UV value by default.
Properties
int function = 0
int function = 0A function to be applied to the texture coordinates.
Constants
FUNC_PANNING = 0
Translates uv by using scale and offset values using the following formula: uv = uv + offset * scale. uv port is connected to UV built-in by default.
FUNC_SCALING = 1
Scales uv by using scale and pivot values using the following formula: uv = (uv - pivot) * scale + pivot. uv port is connected to UV built-in by default.
FUNC_MAX = 2
Represents the size of the Function enum.