Class reference
XRVRS
Inherits Object
Helper class for XR interfaces that generates VRS images.
Description
This class is used by various XR interfaces to generate VRS textures that can be used to speed up rendering.
Properties
float vrs_min_radius = 20.0
float vrs_min_radius = 20.0The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
Rect2i vrs_render_region = Rect2i(0, 0, 0, 0)
Rect2i vrs_render_region = Rect2i(0, 0, 0, 0)The render region that the VRS texture will be scaled to when generated.
float vrs_strength = 1.0
float vrs_strength = 1.0The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.
Methods
RID make_vrs_texture(Vector2 target_size, PackedVector2Array eye_foci)
RID make_vrs_texture(Vector2 target_size, PackedVector2Array eye_foci)Generates the VRS texture based on a render target_size adjusted by our VRS tile size. For each eyes focal point passed in eye_foci a layer is created. Focal point should be in NDC. The result will be cached, requesting a VRS texture with unchanged parameters and settings will return the cached RID.