Class reference

QuadMesh

Inherits PlaneMesh

Class representing a square mesh facing the camera.

Description

Class representing a square PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A QuadMesh is equivalent to a PlaneMesh except its default PlaneMesh.orientation is PlaneMesh.FACE_Z.

Properties

int orientation = 2

Tutorials

Source revision 4f5b14abade2
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