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AnimationTree
Inherits: AnimationMixer < Node < Object
A node used for advanced animation transitions in an AnimationPlayer.
Description
A node used for advanced animation transitions in an AnimationPlayer.
Note: When linked with an AnimationPlayer, several properties and methods of the corresponding AnimationPlayer will not function as expected. Playback and transitions should be handled using only the AnimationTree and its constituent AnimationNode(s). The AnimationPlayer node should be used solely for adding, deleting, and editing animations.
Tutorials
Properties
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callback_mode_discrete |
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deterministic |
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Methods
get_process_callback() const |
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void |
Signals
animation_player_changed() 🔗
Emitted when the anim_player is changed.
Enumerations
enum AnimationProcessCallback: 🔗
AnimationProcessCallback ANIMATION_PROCESS_PHYSICS = 0
Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS.
AnimationProcessCallback ANIMATION_PROCESS_IDLE = 1
Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE.
AnimationProcessCallback ANIMATION_PROCESS_MANUAL = 2
Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL.
Property Descriptions
NodePath advance_expression_base_node = NodePath(".")
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The path to the Node used to evaluate the AnimationNode Expression if one is not explicitly specified internally.
NodePath anim_player = NodePath("")
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The path to the AnimationPlayer used for animating.
AnimationRootNode tree_root 🔗
void set_tree_root(value: AnimationRootNode)
AnimationRootNode get_tree_root()
The root animation node of this AnimationTree. See AnimationRootNode.
Method Descriptions
AnimationProcessCallback get_process_callback() const 🔗
Deprecated: Use AnimationMixer.callback_mode_process instead.
Returns the process notification in which to update animations.
void set_process_callback(mode: AnimationProcessCallback) 🔗
Deprecated: Use AnimationMixer.callback_mode_process instead.
Sets the process notification in which to update animations.