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TileSetAtlasSource
Inherits: TileSetSource < Resource < RefCounted < Object
Exposes a 2D atlas texture as a set of tiles for a TileSet resource.
Description
An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using create_tile. Those tiles are then indexed using their coordinates in the grid.
Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.
Alternatives version of a tile can be created using create_alternative_tile, which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.
Each tile alternate has a set of properties that is defined by the source's TileSet layers. Those properties are stored in a TileData object that can be accessed and modified using get_tile_data.
As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using TileSetAtlasSource.set("<coords_x>:<coords_y>/<alternative_id>/<tile_data_property>")
.
Properties
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Methods
void |
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create_alternative_tile(atlas_coords: Vector2i, alternative_id_override: int = -1) |
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void |
create_tile(atlas_coords: Vector2i, size: Vector2i = Vector2i(1, 1)) |
get_atlas_grid_size() const |
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get_next_alternative_tile_id(atlas_coords: Vector2i) const |
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get_runtime_texture() const |
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get_runtime_tile_texture_region(atlas_coords: Vector2i, frame: int) const |
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get_tile_animation_columns(atlas_coords: Vector2i) const |
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get_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int) const |
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get_tile_animation_frames_count(atlas_coords: Vector2i) const |
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get_tile_animation_mode(atlas_coords: Vector2i) const |
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get_tile_animation_separation(atlas_coords: Vector2i) const |
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get_tile_animation_speed(atlas_coords: Vector2i) const |
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get_tile_animation_total_duration(atlas_coords: Vector2i) const |
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get_tile_at_coords(atlas_coords: Vector2i) const |
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get_tile_data(atlas_coords: Vector2i, alternative_tile: int) const |
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get_tile_size_in_atlas(atlas_coords: Vector2i) const |
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get_tile_texture_region(atlas_coords: Vector2i, frame: int = 0) const |
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get_tiles_to_be_removed_on_change(texture: Texture2D, margins: Vector2i, separation: Vector2i, texture_region_size: Vector2i) |
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has_room_for_tile(atlas_coords: Vector2i, size: Vector2i, animation_columns: int, animation_separation: Vector2i, frames_count: int, ignored_tile: Vector2i = Vector2i(-1, -1)) const |
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has_tiles_outside_texture() const |
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void |
move_tile_in_atlas(atlas_coords: Vector2i, new_atlas_coords: Vector2i = Vector2i(-1, -1), new_size: Vector2i = Vector2i(-1, -1)) |
void |
remove_alternative_tile(atlas_coords: Vector2i, alternative_tile: int) |
void |
remove_tile(atlas_coords: Vector2i) |
void |
set_alternative_tile_id(atlas_coords: Vector2i, alternative_tile: int, new_id: int) |
void |
set_tile_animation_columns(atlas_coords: Vector2i, frame_columns: int) |
void |
set_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int, duration: float) |
void |
set_tile_animation_frames_count(atlas_coords: Vector2i, frames_count: int) |
void |
set_tile_animation_mode(atlas_coords: Vector2i, mode: TileAnimationMode) |
void |
set_tile_animation_separation(atlas_coords: Vector2i, separation: Vector2i) |
void |
set_tile_animation_speed(atlas_coords: Vector2i, speed: float) |
Enumerations
enum TileAnimationMode: 🔗
TileAnimationMode TILE_ANIMATION_MODE_DEFAULT = 0
Tile animations start at same time, looking identical.
TileAnimationMode TILE_ANIMATION_MODE_RANDOM_START_TIMES = 1
Tile animations start at random times, looking varied.
TileAnimationMode TILE_ANIMATION_MODE_MAX = 2
Represents the size of the TileAnimationMode enum.
Constants
TRANSFORM_FLIP_H = 4096
🔗
Represents cell's horizontal flip flag. Should be used directly with TileMap to flip placed tiles by altering their alternative IDs.
var alternate_id = $TileMap.get_cell_alternative_tile(0, Vector2i(2, 2))
if not alternate_id & TileSetAtlasSource.TRANSFORM_FLIP_H:
# If tile is not already flipped, flip it.
$TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
Note: These transformations can be combined to do the equivalent of 0, 90, 180, and 270 degree rotations, as shown below:
enum TileTransform {
ROTATE_0 = 0,
ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H,
ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V,
ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V,
}
TRANSFORM_FLIP_V = 8192
🔗
Represents cell's vertical flip flag. See TRANSFORM_FLIP_H for usage.
TRANSFORM_TRANSPOSE = 16384
🔗
Represents cell's transposed flag. See TRANSFORM_FLIP_H for usage.
Property Descriptions
Vector2i margins = Vector2i(0, 0)
🔗
Margins, in pixels, to offset the origin of the grid in the texture.
Vector2i separation = Vector2i(0, 0)
🔗
Separation, in pixels, between each tile texture region of the grid.
The atlas texture.
Vector2i texture_region_size = Vector2i(16, 16)
🔗
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's tile_size
value.
bool use_texture_padding = true
🔗
If true
, generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
Method Descriptions
void clear_tiles_outside_texture() 🔗
Removes all tiles that don't fit the available texture area. This method iterates over all the source's tiles, so it's advised to use has_tiles_outside_texture beforehand.
int create_alternative_tile(atlas_coords: Vector2i, alternative_id_override: int = -1) 🔗
Creates an alternative tile for the tile at coordinates atlas_coords
. If alternative_id_override
is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
Returns the new alternative identifier, or -1 if the alternative could not be created with a provided alternative_id_override
.
void create_tile(atlas_coords: Vector2i, size: Vector2i = Vector2i(1, 1)) 🔗
Creates a new tile at coordinates atlas_coords
with the given size
.
Vector2i get_atlas_grid_size() const 🔗
Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the texture's size, the atlas margins, and the tiles' texture_region_size.
int get_next_alternative_tile_id(atlas_coords: Vector2i) const 🔗
Returns the alternative ID a following call to create_alternative_tile would return.
Texture2D get_runtime_texture() const 🔗
If use_texture_padding is false
, returns texture. Otherwise, returns and internal ImageTexture created that includes the padding.
Rect2i get_runtime_tile_texture_region(atlas_coords: Vector2i, frame: int) const 🔗
Returns the region of the tile at coordinates atlas_coords
for the given frame
inside the texture returned by get_runtime_texture.
Note: If use_texture_padding is false
, returns the same as get_tile_texture_region.
int get_tile_animation_columns(atlas_coords: Vector2i) const 🔗
Returns how many columns the tile at atlas_coords
has in its animation layout.
float get_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int) const 🔗
Returns the animation frame duration of frame frame_index
for the tile at coordinates atlas_coords
.
int get_tile_animation_frames_count(atlas_coords: Vector2i) const 🔗
Returns how many animation frames has the tile at coordinates atlas_coords
.
TileAnimationMode get_tile_animation_mode(atlas_coords: Vector2i) const 🔗
Returns the tile animation mode of the tile at atlas_coords
. See also set_tile_animation_mode.
Vector2i get_tile_animation_separation(atlas_coords: Vector2i) const 🔗
Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates atlas_coords
.
float get_tile_animation_speed(atlas_coords: Vector2i) const 🔗
Returns the animation speed of the tile at coordinates atlas_coords
.
float get_tile_animation_total_duration(atlas_coords: Vector2i) const 🔗
Returns the sum of the sum of the frame durations of the tile at coordinates atlas_coords
. This value needs to be divided by the animation speed to get the actual animation loop duration.
Vector2i get_tile_at_coords(atlas_coords: Vector2i) const 🔗
If there is a tile covering the atlas_coords
coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns Vector2i(-1, -1)
otherwise.
TileData get_tile_data(atlas_coords: Vector2i, alternative_tile: int) const 🔗
Returns the TileData object for the given atlas coordinates and alternative ID.
Vector2i get_tile_size_in_atlas(atlas_coords: Vector2i) const 🔗
Returns the size of the tile (in the grid coordinates system) at coordinates atlas_coords
.
Rect2i get_tile_texture_region(atlas_coords: Vector2i, frame: int = 0) const 🔗
Returns a tile's texture region in the atlas texture. For animated tiles, a frame
argument might be provided for the different frames of the animation.
PackedVector2Array get_tiles_to_be_removed_on_change(texture: Texture2D, margins: Vector2i, separation: Vector2i, texture_region_size: Vector2i) 🔗
Returns an array of tiles coordinates ID that will be automatically removed when modifying one or several of those properties: texture
, margins
, separation
or texture_region_size
. This can be used to undo changes that would have caused tiles data loss.
bool has_room_for_tile(atlas_coords: Vector2i, size: Vector2i, animation_columns: int, animation_separation: Vector2i, frames_count: int, ignored_tile: Vector2i = Vector2i(-1, -1)) const 🔗
Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If ignored_tile
is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties.
bool has_tiles_outside_texture() const 🔗
Checks if the source has any tiles that don't fit the texture area (either partially or completely).
void move_tile_in_atlas(atlas_coords: Vector2i, new_atlas_coords: Vector2i = Vector2i(-1, -1), new_size: Vector2i = Vector2i(-1, -1)) 🔗
Move the tile and its alternatives at the atlas_coords
coordinates to the new_atlas_coords
coordinates with the new_size
size. This functions will fail if a tile is already present in the given area.
If new_atlas_coords
is Vector2i(-1, -1)
, keeps the tile's coordinates. If new_size
is Vector2i(-1, -1)
, keeps the tile's size.
To avoid an error, first check if a move is possible using has_room_for_tile.
void remove_alternative_tile(atlas_coords: Vector2i, alternative_tile: int) 🔗
Remove a tile's alternative with alternative ID alternative_tile
.
Calling this function with alternative_tile
equals to 0 will fail, as the base tile alternative cannot be removed.
void remove_tile(atlas_coords: Vector2i) 🔗
Remove a tile and its alternative at coordinates atlas_coords
.
void set_alternative_tile_id(atlas_coords: Vector2i, alternative_tile: int, new_id: int) 🔗
Change a tile's alternative ID from alternative_tile
to new_id
.
Calling this function with new_id
of 0 will fail, as the base tile alternative cannot be moved.
void set_tile_animation_columns(atlas_coords: Vector2i, frame_columns: int) 🔗
Sets the number of columns in the animation layout of the tile at coordinates atlas_coords
. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.
void set_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int, duration: float) 🔗
Sets the animation frame duration
of frame frame_index
for the tile at coordinates atlas_coords
.
void set_tile_animation_frames_count(atlas_coords: Vector2i, frames_count: int) 🔗
Sets how many animation frames the tile at coordinates atlas_coords
has.
void set_tile_animation_mode(atlas_coords: Vector2i, mode: TileAnimationMode) 🔗
Sets the tile animation mode of the tile at atlas_coords
to mode
. See also get_tile_animation_mode.
void set_tile_animation_separation(atlas_coords: Vector2i, separation: Vector2i) 🔗
Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates atlas_coords
has.
void set_tile_animation_speed(atlas_coords: Vector2i, speed: float) 🔗
Sets the animation speed of the tile at coordinates atlas_coords
has.