Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
Binary serialization API
Introduction
Redot has a serialization API based on Variant. It's used for
converting data types to an array of bytes efficiently. This API is exposed
via the global bytes_to_var()
and var_to_bytes() functions,
but it is also used in the get_var
and store_var
methods of
FileAccess as well as the packet APIs for PacketPeer.
This format is not used for binary scenes and resources.
Full Objects vs Object instance IDs
If a variable is serialized with full_objects = true
, then any Objects
contained in the variable will be serialized and included in the result. This
is recursive.
If full_objects = false
, then only the instance IDs will be serialized for
any Objects contained in the variable.
Packet specification
The packet is designed to be always padded to 4 bytes. All values are little-endian-encoded. All packets have a 4-byte header representing an integer, specifying the type of data.
The lowest value two bytes are used to determine the type, while the highest value two bytes contain flags:
base_type = val & 0xFFFF;
flags = val >> 16;
Type |
Value |
---|---|
0 |
null |
1 |
bool |
2 |
integer |
3 |
float |
4 |
string |
5 |
vector2 |
6 |
rect2 |
7 |
vector3 |
8 |
transform2d |
9 |
plane |
10 |
quaternion |
11 |
aabb |
12 |
basis |
13 |
transform3d |
14 |
color |
15 |
node path |
16 |
rid |
17 |
object |
18 |
dictionary |
19 |
array |
20 |
raw array |
21 |
int32 array |
22 |
int64 array |
23 |
float32 array |
24 |
float64 array |
25 |
string array |
26 |
vector2 array |
27 |
vector3 array |
28 |
color array |
29 |
max |
Following this is the actual packet contents, which varies for each type of
packet. Note that this assumes Redot is compiled with single-precision floats,
which is the default. If Redot was compiled with double-precision floats, the
length of "Float" fields within data structures should be 8, and the offset
should be (offset - 4) * 2 + 4
. The "float" type itself always uses double
precision.
0: null
1: bool
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
0 for False, 1 for True |
2: int
If no flags are set (flags == 0), the integer is sent as a 32 bit integer:
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
32-bit signed integer |
If flag ENCODE_FLAG_64
is set (flags & 1 == 1
), the integer is sent as
a 64-bit integer:
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
8 |
Integer |
64-bit signed integer |
3: float
If no flags are set (flags == 0), the float is sent as a 32 bit single precision:
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
IEEE 754 single-precision float |
If flag ENCODE_FLAG_64
is set (flags & 1 == 1
), the float is sent as
a 64-bit double precision number:
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
8 |
Float |
IEEE 754 double-precision float |
4: String
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
String length (in bytes) |
8 |
X |
Bytes |
UTF-8 encoded string |
This field is padded to 4 bytes.
5: Vector2
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
X coordinate |
8 |
4 |
Float |
Y coordinate |
6: Rect2
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
X coordinate |
8 |
4 |
Float |
Y coordinate |
12 |
4 |
Float |
X size |
16 |
4 |
Float |
Y size |
7: Vector3
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
X coordinate |
8 |
4 |
Float |
Y coordinate |
12 |
4 |
Float |
Z coordinate |
8: Transform2D
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
The X component of the X column vector, accessed via [0][0] |
8 |
4 |
Float |
The Y component of the X column vector, accessed via [0][1] |
12 |
4 |
Float |
The X component of the Y column vector, accessed via [1][0] |
16 |
4 |
Float |
The Y component of the Y column vector, accessed via [1][1] |
20 |
4 |
Float |
The X component of the origin vector, accessed via [2][0] |
24 |
4 |
Float |
The Y component of the origin vector, accessed via [2][1] |
9: Plane
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
Normal X |
8 |
4 |
Float |
Normal Y |
12 |
4 |
Float |
Normal Z |
16 |
4 |
Float |
Distance |
10: Quaternion
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
Imaginary X |
8 |
4 |
Float |
Imaginary Y |
12 |
4 |
Float |
Imaginary Z |
16 |
4 |
Float |
Real W |
11: AABB
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
X coordinate |
8 |
4 |
Float |
Y coordinate |
12 |
4 |
Float |
Z coordinate |
16 |
4 |
Float |
X size |
20 |
4 |
Float |
Y size |
24 |
4 |
Float |
Z size |
12: Basis
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
The X component of the X column vector, accessed via [0][0] |
8 |
4 |
Float |
The Y component of the X column vector, accessed via [0][1] |
12 |
4 |
Float |
The Z component of the X column vector, accessed via [0][2] |
16 |
4 |
Float |
The X component of the Y column vector, accessed via [1][0] |
20 |
4 |
Float |
The Y component of the Y column vector, accessed via [1][1] |
24 |
4 |
Float |
The Z component of the Y column vector, accessed via [1][2] |
28 |
4 |
Float |
The X component of the Z column vector, accessed via [2][0] |
32 |
4 |
Float |
The Y component of the Z column vector, accessed via [2][1] |
36 |
4 |
Float |
The Z component of the Z column vector, accessed via [2][2] |
13: Transform3D
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
The X component of the X column vector, accessed via [0][0] |
8 |
4 |
Float |
The Y component of the X column vector, accessed via [0][1] |
12 |
4 |
Float |
The Z component of the X column vector, accessed via [0][2] |
16 |
4 |
Float |
The X component of the Y column vector, accessed via [1][0] |
20 |
4 |
Float |
The Y component of the Y column vector, accessed via [1][1] |
24 |
4 |
Float |
The Z component of the Y column vector, accessed via [1][2] |
28 |
4 |
Float |
The X component of the Z column vector, accessed via [2][0] |
32 |
4 |
Float |
The Y component of the Z column vector, accessed via [2][1] |
36 |
4 |
Float |
The Z component of the Z column vector, accessed via [2][2] |
40 |
4 |
Float |
The X component of the origin vector, accessed via [3][0] |
44 |
4 |
Float |
The Y component of the origin vector, accessed via [3][1] |
48 |
4 |
Float |
The Z component of the origin vector, accessed via [3][2] |
14: Color
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Float |
Red (typically 0..1, can be above 1 for overbright colors) |
8 |
4 |
Float |
Green (typically 0..1, can be above 1 for overbright colors) |
12 |
4 |
Float |
Blue (typically 0..1, can be above 1 for overbright colors) |
16 |
4 |
Float |
Alpha (0..1) |
15: NodePath
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
String length, or new format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF) |
For old format:
Offset |
Len |
Type |
Description |
---|---|---|---|
8 |
X |
Bytes |
UTF-8 encoded string |
Padded to 4 bytes.
For new format:
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Sub-name count |
8 |
4 |
Integer |
Flags (absolute: val&1 != 0 ) |
For each Name and Sub-Name
Offset |
Len |
Type |
Description |
---|---|---|---|
X+0 |
4 |
Integer |
String length |
X+4 |
X |
Bytes |
UTF-8 encoded string |
Every name string is padded to 4 bytes.
16: RID (unsupported)
17: Object
An Object could be serialized in three different ways: as a null value, with
full_objects = false
, or with full_objects = true
.
A null value
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Zero (32-bit signed integer) |
full_objects
disabled
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
8 |
Integer |
The Object instance ID (64-bit signed integer) |
full_objects
enabled
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Class name (String length) |
8 |
X |
Bytes |
Class name (UTF-8 encoded string) |
X+8 |
4 |
Integer |
The number of properties that are serialized |
For each property:
Offset |
Len |
Type |
Description |
---|---|---|---|
Y |
4 |
Integer |
Property name (String length) |
Y+4 |
Z |
Bytes |
Property name (UTF-8 encoded string) |
Y+4+Z |
W |
<variable> |
Property value, using this same format |
Note
Not all properties are included. Only properties that are configured with the
PROPERTY_USAGE_STORAGE
flag set will be serialized. You can add a new usage flag to a property by overriding the
_get_property_list
method in your class. You can also check how property usage is configured by
calling Object._get_property_list
See
PropertyUsageFlags for the
possible usage flags.
18: Dictionary
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) |
Then what follows is, for amount of "elements", pairs of key and value, one after the other, using this same format.
19: Array
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) |
Then what follows is, for amount of "elements", values one after the other, using this same format.
20: PackedByteArray
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length (Bytes) |
8..8+length |
1 |
Byte |
Byte (0..255) |
The array data is padded to 4 bytes.
21: PackedInt32Array
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length (Integers) |
8..8+length*4 |
4 |
Integer |
32-bit signed integer |
22: PackedInt64Array
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
8 |
Integer |
Array length (Integers) |
8..8+length*8 |
8 |
Integer |
64-bit signed integer |
23: PackedFloat32Array
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length (Floats) |
8..8+length*4 |
4 |
Integer |
32-bit IEEE 754 single-precision float |
24: PackedFloat64Array
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length (Floats) |
8..8+length*8 |
8 |
Integer |
64-bit IEEE 754 double-precision float |
25: PackedStringArray
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length (Strings) |
For each String:
Offset |
Len |
Type |
Description |
---|---|---|---|
X+0 |
4 |
Integer |
String length |
X+4 |
X |
Bytes |
UTF-8 encoded string |
Every string is padded to 4 bytes.
26: PackedVector2Array
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length |
8..8+length*8 |
4 |
Float |
X coordinate |
8..12+length*8 |
4 |
Float |
Y coordinate |
27: PackedVector3Array
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length |
8..8+length*12 |
4 |
Float |
X coordinate |
8..12+length*12 |
4 |
Float |
Y coordinate |
8..16+length*12 |
4 |
Float |
Z coordinate |
28: PackedColorArray
Offset |
Len |
Type |
Description |
---|---|---|---|
4 |
4 |
Integer |
Array length |
8..8+length*16 |
4 |
Float |
Red (typically 0..1, can be above 1 for overbright colors) |
8..12+length*16 |
4 |
Float |
Green (typically 0..1, can be above 1 for overbright colors) |
8..16+length*16 |
4 |
Float |
Blue (typically 0..1, can be above 1 for overbright colors) |
8..20+length*16 |
4 |
Float |
Alpha (0..1) |