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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

TextureLayered

Inherits: Texture < Resource < RefCounted < Object

Inherited By: CompressedTextureLayered, ImageTextureLayered, PlaceholderTextureLayered, TextureLayeredRD

Base class for texture types which contain the data of multiple Images. Each image is of the same size and format.

Description

Base class for ImageTextureLayered and CompressedTextureLayered. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also Texture3D.

Data is set on a per-layer basis. For Texture2DArrays, the layer specifies the array layer.

All images need to have the same width, height and number of mipmap levels.

A TextureLayered can be loaded with ResourceLoader.load.

Internally, Redot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).

Methods

Format

_get_format() virtual const

int

_get_height() virtual const

Image

_get_layer_data(layer_index: int) virtual const

int

_get_layered_type() virtual const

int

_get_layers() virtual const

int

_get_width() virtual const

bool

_has_mipmaps() virtual const

Format

get_format() const

int

get_height() const

Image

get_layer_data(layer: int) const

LayeredType

get_layered_type() const

int

get_layers() const

int

get_width() const

bool

has_mipmaps() const


Enumerations

enum LayeredType: 🔗

LayeredType LAYERED_TYPE_2D_ARRAY = 0

Texture is a generic Texture2DArray.

LayeredType LAYERED_TYPE_CUBEMAP = 1

Texture is a Cubemap, with each side in its own layer (6 in total).

LayeredType LAYERED_TYPE_CUBEMAP_ARRAY = 2

Texture is a CubemapArray, with each cubemap being made of 6 layers.


Method Descriptions

Format _get_format() virtual const 🔗

Called when the TextureLayered's format is queried.


int _get_height() virtual const 🔗

Called when the TextureLayered's height is queried.


Image _get_layer_data(layer_index: int) virtual const 🔗

Called when the data for a layer in the TextureLayered is queried.


int _get_layered_type() virtual const 🔗

Called when the layers' type in the TextureLayered is queried.


int _get_layers() virtual const 🔗

Called when the number of layers in the TextureLayered is queried.


int _get_width() virtual const 🔗

Called when the TextureLayered's width queried.


bool _has_mipmaps() virtual const 🔗

Called when the presence of mipmaps in the TextureLayered is queried.


Format get_format() const 🔗

Returns the current format being used by this texture. See Format for details.


int get_height() const 🔗

Returns the height of the texture in pixels. Height is typically represented by the Y axis.


Image get_layer_data(layer: int) const 🔗

Returns an Image resource with the data from specified layer.


LayeredType get_layered_type() const 🔗

Returns the TextureLayered's type. The type determines how the data is accessed, with cubemaps having special types.


int get_layers() const 🔗

Returns the number of referenced Images.


int get_width() const 🔗

Returns the width of the texture in pixels. Width is typically represented by the X axis.


bool has_mipmaps() const 🔗

Returns true if the layers have generated mipmaps.