Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

GLTFTexture

Inherits: Resource < RefCounted < Object

GLTFTexture represents a texture in a glTF file.

Tutorials

Properties

int

sampler

-1

int

src_image

-1


Property Descriptions

int sampler = -1 🔗

  • void set_sampler(value: int)

  • int get_sampler()

ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).


int src_image = -1 🔗

  • void set_src_image(value: int)

  • int get_src_image()

The index of the image associated with this texture, see GLTFState.get_images. If -1, then this texture does not have an image assigned.