Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

AudioListener3D

Inherits: Node3D < Node < Object

Overrides the location sounds are heard from.

Description

Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera3D.

Methods

void

clear_current()

Transform3D

get_listener_transform() const

bool

is_current() const

void

make_current()


Method Descriptions

void clear_current() 🔗

Disables the listener to use the current camera's listener instead.


Transform3D get_listener_transform() const 🔗

Returns the listener's global orthonormalized Transform3D.


bool is_current() const 🔗

Returns true if the listener was made current using make_current, false otherwise.

Note: There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.


void make_current() 🔗

Enables the listener. This will override the current camera's listener.