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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

InputEventMouse

Inherits: InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object

Inherited By: InputEventMouseButton, InputEventMouseMotion

Base input event type for mouse events.

Description

Stores general information about mouse events.

Tutorials

Properties

BitField[MouseButtonMask]

button_mask

0

Vector2

global_position

Vector2(0, 0)

Vector2

position

Vector2(0, 0)


Property Descriptions

BitField[MouseButtonMask] button_mask = 0 🔗

The mouse button mask identifier, one of or a bitwise combination of the MouseButton button masks.


Vector2 global_position = Vector2(0, 0) 🔗

  • void set_global_position(value: Vector2)

  • Vector2 get_global_position()

When received in Node._input or Node._unhandled_input, returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.

When received in Control._gui_input, returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.


Vector2 position = Vector2(0, 0) 🔗

When received in Node._input or Node._unhandled_input, returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.

When received in Control._gui_input, returns the mouse's position in the Control using the local coordinate system of the Control.