Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

PlaceholderTexture2D

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Placeholder class for a 2-dimensional texture.

Description

This class is used when loading a project that uses a Texture2D subclass in 2 conditions:

  • When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.

  • When this subclass is missing due to using a different engine version or build (e.g. modules disabled).

Note: This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).

Properties

bool

resource_local_to_scene

false (overrides Resource)

Vector2

size

Vector2(1, 1)


Property Descriptions

Vector2 size = Vector2(1, 1) 🔗

The texture's size (in pixels).