Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeSample3D

Inherits: VisualShaderNode < Resource < RefCounted < Object

Inherited By: VisualShaderNodeTexture2DArray, VisualShaderNodeTexture3D

A base node for nodes which samples 3D textures in the visual shader graph.

Description

A virtual class, use the descendants instead.

Properties

Source

source

0


Enumerations

enum Source: 🔗

Source SOURCE_TEXTURE = 0

Creates internal uniform and provides a way to assign it within node.

Source SOURCE_PORT = 1

Use the uniform texture from sampler port.

Source SOURCE_MAX = 2

Represents the size of the Source enum.


Property Descriptions

Source source = 0 🔗

An input source type.