Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

CylinderShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D cylinder shape used for physics collision.

Description

A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Note: There are several known bugs with cylinder collision shapes. Using CapsuleShape3D or BoxShape3D instead is recommended.

Performance: CylinderShape3D is fast to check collisions against, but it is slower than CapsuleShape3D, BoxShape3D, and SphereShape3D.

Tutorials

Properties

float

height

2.0

float

radius

0.5


Property Descriptions

float height = 2.0 🔗

  • void set_height(value: float)

  • float get_height()

The cylinder's height.


float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

The cylinder's radius.