Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

RenderSceneBuffersExtension

Inherits: RenderSceneBuffers < RefCounted < Object

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Description

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Methods

void

_configure(config: RenderSceneBuffersConfiguration) virtual

void

_set_fsr_sharpness(fsr_sharpness: float) virtual

void

_set_texture_mipmap_bias(texture_mipmap_bias: float) virtual

void

_set_use_debanding(use_debanding: bool) virtual


Method Descriptions

void _configure(config: RenderSceneBuffersConfiguration) virtual 🔗

Implement this in GDExtension to handle the (re)sizing of a viewport.


void _set_fsr_sharpness(fsr_sharpness: float) virtual 🔗

Implement this in GDExtension to record a new FSR sharpness value.


void _set_texture_mipmap_bias(texture_mipmap_bias: float) virtual 🔗

Implement this in GDExtension to change the texture mipmap bias.


void _set_use_debanding(use_debanding: bool) virtual 🔗

Implement this in GDExtension to react to the debanding flag changing.