Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

CSGSphere3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

Description

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Material

material

int

radial_segments

12

float

radius

0.5

int

rings

6

bool

smooth_faces

true


Property Descriptions

Material material 🔗

The material used to render the sphere.


int radial_segments = 12 🔗

  • void set_radial_segments(value: int)

  • int get_radial_segments()

Number of vertical slices for the sphere.


float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

Radius of the sphere.


int rings = 6 🔗

  • void set_rings(value: int)

  • int get_rings()

Number of horizontal slices for the sphere.


bool smooth_faces = true 🔗

  • void set_smooth_faces(value: bool)

  • bool get_smooth_faces()

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.