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TabBar
Inherits: Control < CanvasItem < Node < Object
A control that provides a horizontal bar with tabs.
Description
A control that provides a horizontal bar with tabs. Similar to TabContainer but is only in charge of drawing tabs, not interacting with children.
Properties
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Methods
Theme Properties
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Signals
active_tab_rearranged(idx_to: int) 🔗
Emitted when the active tab is rearranged via mouse drag. See drag_to_rearrange_enabled.
tab_button_pressed(tab: int) 🔗
Emitted when a tab's right button is pressed. See set_tab_button_icon.
Emitted when switching to another tab.
Emitted when a tab is clicked, even if it is the current tab.
Emitted when a tab's close button is pressed.
Note: Tabs are not removed automatically once the close button is pressed, this behavior needs to be programmed manually. For example:
$TabBar.tab_close_pressed.connect($TabBar.remove_tab)
GetNode<TabBar>("TabBar").TabClosePressed += GetNode<TabBar>("TabBar").RemoveTab;
Emitted when a tab is hovered by the mouse.
Emitted when a tab is right-clicked. select_with_rmb must be enabled.
Emitted when a tab is selected via click, directional input, or script, even if it is the current tab.
Enumerations
enum AlignmentMode: 🔗
AlignmentMode ALIGNMENT_LEFT = 0
Places tabs to the left.
AlignmentMode ALIGNMENT_CENTER = 1
Places tabs in the middle.
AlignmentMode ALIGNMENT_RIGHT = 2
Places tabs to the right.
AlignmentMode ALIGNMENT_MAX = 3
Represents the size of the AlignmentMode enum.
enum CloseButtonDisplayPolicy: 🔗
CloseButtonDisplayPolicy CLOSE_BUTTON_SHOW_NEVER = 0
Never show the close buttons.
CloseButtonDisplayPolicy CLOSE_BUTTON_SHOW_ACTIVE_ONLY = 1
Only show the close button on the currently active tab.
CloseButtonDisplayPolicy CLOSE_BUTTON_SHOW_ALWAYS = 2
Show the close button on all tabs.
CloseButtonDisplayPolicy CLOSE_BUTTON_MAX = 3
Represents the size of the CloseButtonDisplayPolicy enum.
Property Descriptions
If true
, tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible.
The index of the current selected tab. A value of -1
means that no tab is selected and can only be set when deselect_enabled is true
or if all tabs are hidden or disabled.
bool deselect_enabled = false
🔗
If true
, all tabs can be deselected so that no tab is selected. Click on the current tab to deselect it.
bool drag_to_rearrange_enabled = false
🔗
If true
, tabs can be rearranged with mouse drag.
Sets the maximum width which all tabs should be limited to. Unlimited if set to 0
.
bool scroll_to_selected = true
🔗
If true
, the tab offset will be changed to keep the currently selected tab visible.
bool scrolling_enabled = true
🔗
if true
, the mouse's scroll wheel can be used to navigate the scroll view.
bool select_with_rmb = false
🔗
If true
, enables selecting a tab with the right mouse button.
AlignmentMode tab_alignment = 0
🔗
void set_tab_alignment(value: AlignmentMode)
AlignmentMode get_tab_alignment()
Sets the position at which tabs will be placed. See AlignmentMode for details.
CloseButtonDisplayPolicy tab_close_display_policy = 0
🔗
void set_tab_close_display_policy(value: CloseButtonDisplayPolicy)
CloseButtonDisplayPolicy get_tab_close_display_policy()
Sets when the close button will appear on the tabs. See CloseButtonDisplayPolicy for details.
The number of tabs currently in the bar.
int tabs_rearrange_group = -1
🔗
TabBars with the same rearrange group ID will allow dragging the tabs between them. Enable drag with drag_to_rearrange_enabled.
Setting this to -1
will disable rearranging between TabBars.
Method Descriptions
void add_tab(title: String = "", icon: Texture2D = null) 🔗
Adds a new tab.
void clear_tabs() 🔗
Clears all tabs.
void ensure_tab_visible(idx: int) 🔗
Moves the scroll view to make the tab visible.
bool get_offset_buttons_visible() const 🔗
Returns true
if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible.
int get_previous_tab() const 🔗
Returns the previously active tab index.
Texture2D get_tab_button_icon(tab_idx: int) const 🔗
Returns the icon for the right button of the tab at index tab_idx
or null
if the right button has no icon.
Texture2D get_tab_icon(tab_idx: int) const 🔗
Returns the icon for the tab at index tab_idx
or null
if the tab has no icon.
int get_tab_icon_max_width(tab_idx: int) const 🔗
Returns the maximum allowed width of the icon for the tab at index tab_idx
.
int get_tab_idx_at_point(point: Vector2) const 🔗
Returns the index of the tab at local coordinates point
. Returns -1
if the point is outside the control boundaries or if there's no tab at the queried position.
String get_tab_language(tab_idx: int) const 🔗
Returns tab title language code.
Variant get_tab_metadata(tab_idx: int) const 🔗
Returns the metadata value set to the tab at index tab_idx
using set_tab_metadata. If no metadata was previously set, returns null
by default.
Returns the number of hidden tabs offsetted to the left.
Rect2 get_tab_rect(tab_idx: int) const 🔗
Returns tab Rect2 with local position and size.
TextDirection get_tab_text_direction(tab_idx: int) const 🔗
Returns tab title text base writing direction.
String get_tab_title(tab_idx: int) const 🔗
Returns the title of the tab at index tab_idx
.
String get_tab_tooltip(tab_idx: int) const 🔗
Returns the tooltip text of the tab at index tab_idx
.
bool is_tab_disabled(tab_idx: int) const 🔗
Returns true
if the tab at index tab_idx
is disabled.
Returns true
if the tab at index tab_idx
is hidden.
void move_tab(from: int, to: int) 🔗
Moves a tab from from
to to
.
void remove_tab(tab_idx: int) 🔗
Removes the tab at index tab_idx
.
bool select_next_available() 🔗
Selects the first available tab with greater index than the currently selected. Returns true
if tab selection changed.
bool select_previous_available() 🔗
Selects the first available tab with lower index than the currently selected. Returns true
if tab selection changed.
void set_tab_button_icon(tab_idx: int, icon: Texture2D) 🔗
Sets an icon
for the button of the tab at index tab_idx
(located to the right, before the close button), making it visible and clickable (See tab_button_pressed). Giving it a null
value will hide the button.
void set_tab_disabled(tab_idx: int, disabled: bool) 🔗
If disabled
is true
, disables the tab at index tab_idx
, making it non-interactable.
If hidden
is true
, hides the tab at index tab_idx
, making it disappear from the tab area.
void set_tab_icon(tab_idx: int, icon: Texture2D) 🔗
Sets an icon
for the tab at index tab_idx
.
void set_tab_icon_max_width(tab_idx: int, width: int) 🔗
Sets the maximum allowed width of the icon for the tab at index tab_idx
. This limit is applied on top of the default size of the icon and on top of icon_max_width. The height is adjusted according to the icon's ratio.
void set_tab_language(tab_idx: int, language: String) 🔗
Sets language code of tab title used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
void set_tab_metadata(tab_idx: int, metadata: Variant) 🔗
Sets the metadata value for the tab at index tab_idx
, which can be retrieved later using get_tab_metadata.
void set_tab_text_direction(tab_idx: int, direction: TextDirection) 🔗
Sets tab title base writing direction.
void set_tab_title(tab_idx: int, title: String) 🔗
Sets a title
for the tab at index tab_idx
.
void set_tab_tooltip(tab_idx: int, tooltip: String) 🔗
Sets a tooltip
for tab at index tab_idx
.
Note: By default, if the tooltip
is empty and the tab text is truncated (not all characters fit into the tab), the title will be displayed as a tooltip. To hide the tooltip, assign " "
as the tooltip
text.
Theme Property Descriptions
Color drop_mark_color = Color(1, 1, 1, 1)
🔗
Modulation color for the drop_mark icon.
Color font_disabled_color = Color(0.875, 0.875, 0.875, 0.5)
🔗
Font color of disabled tabs.
Color font_hovered_color = Color(0.95, 0.95, 0.95, 1)
🔗
Font color of the currently hovered tab. Does not apply to the selected tab.
Color font_outline_color = Color(0, 0, 0, 1)
🔗
The tint of text outline of the tab name.
Color font_selected_color = Color(0.95, 0.95, 0.95, 1)
🔗
Font color of the currently selected tab.
Color font_unselected_color = Color(0.7, 0.7, 0.7, 1)
🔗
Font color of the other, unselected tabs.
The horizontal separation between the elements inside tabs.
The maximum allowed width of the tab's icon. This limit is applied on top of the default size of the icon, but before the value set with set_tab_icon_max_width. The height is adjusted according to the icon's ratio.
The size of the tab text outline.
Note: If using a font with FontFile.multichannel_signed_distance_field enabled, its FontFile.msdf_pixel_range must be set to at least twice the value of outline_size for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
The font used to draw tab names.
Font size of the tab names.
The icon for the close button (see tab_close_display_policy).
Icon for the left arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the first tab is visible), it appears semi-transparent.
Texture2D decrement_highlight 🔗
Icon for the left arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
Icon shown to indicate where a dragged tab is gonna be dropped (see drag_to_rearrange_enabled).
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the last tab is visible) it appears semi-transparent.
Texture2D increment_highlight 🔗
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
Background of the tab and close buttons when they're being hovered with the cursor.
Background of the tab and close buttons when it's being pressed.
The style of disabled tabs.
StyleBox used when the TabBar is focused. The tab_focus StyleBox is displayed over the base StyleBox of the selected tab, so a partially transparent StyleBox should be used to ensure the base StyleBox remains visible. A StyleBox that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a StyleBoxEmpty resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
The style of the currently hovered tab. Does not apply to the selected tab.
Note: This style will be drawn with the same width as tab_unselected at minimum.
The style of the currently selected tab.
The style of the other, unselected tabs.