Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
VisualShaderNodeFloatParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A scalar float parameter to be used within the visual shader graph.
Description
Translated to uniform float
in the shader language.
Properties
|
||
|
||
|
||
|
||
|
||
|
Enumerations
enum Hint: 🔗
Hint HINT_NONE = 0
No hint used.
Hint HINT_RANGE = 1
A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max)
in shader code.
Hint HINT_RANGE_STEP = 2
A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step)
in shader code.
Hint HINT_MAX = 3
Represents the size of the Hint enum.
Property Descriptions
A default value to be assigned within the shader.
bool default_value_enabled = false
🔗
Enables usage of the default_value.
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.