Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
VisualShaderNodeFloatOp
Inherits: VisualShaderNode < Resource < RefCounted < Object
A floating-point scalar operator to be used within the visual shader graph.
Description
Applies operator to two floating-point inputs: a
and b
.
Properties
|
Enumerations
enum Operator: 🔗
Operator OP_ADD = 0
Sums two numbers using a + b
.
Operator OP_SUB = 1
Subtracts two numbers using a - b
.
Operator OP_MUL = 2
Multiplies two numbers using a * b
.
Operator OP_DIV = 3
Divides two numbers using a / b
.
Operator OP_MOD = 4
Calculates the remainder of two numbers. Translates to mod(a, b)
in the Redot Shader Language.
Operator OP_POW = 5
Raises the a
to the power of b
. Translates to pow(a, b)
in the Redot Shader Language.
Operator OP_MAX = 6
Returns the greater of two numbers. Translates to max(a, b)
in the Redot Shader Language.
Operator OP_MIN = 7
Returns the lesser of two numbers. Translates to min(a, b)
in the Redot Shader Language.
Operator OP_ATAN2 = 8
Returns the arc-tangent of the parameters. Translates to atan(a, b)
in the Redot Shader Language.
Operator OP_STEP = 9
Generates a step function by comparing b
(x) to a
(edge). Returns 0.0 if x
is smaller than edge
and otherwise 1.0. Translates to step(a, b)
in the Redot Shader Language.
Operator OP_ENUM_SIZE = 10
Represents the size of the Operator enum.
Property Descriptions
An operator to be applied to the inputs. See Operator for options.