Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeParticleRandomness

Inherits: VisualShaderNode < Resource < RefCounted < Object

Visual shader node for randomizing particle values.

Description

Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.

Properties

OpType

op_type

0


Enumerations

enum OpType: 🔗

OpType OP_TYPE_SCALAR = 0

A floating-point scalar.

OpType OP_TYPE_VECTOR_2D = 1

A 2D vector type.

OpType OP_TYPE_VECTOR_3D = 2

A 3D vector type.

OpType OP_TYPE_VECTOR_4D = 3

A 4D vector type.

OpType OP_TYPE_MAX = 4

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0 🔗

A type of operands and returned value.