Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeColorFunc

Inherits: VisualShaderNode < Resource < RefCounted < Object

A Color function to be used within the visual shader graph.

Description

Accept a Color to the input port and transform it according to function.

Properties

Function

function

0


Enumerations

enum Function: 🔗

Function FUNC_GRAYSCALE = 0

Converts the color to grayscale using the following formula:

vec3 c = input;
float max1 = max(c.r, c.g);
float max2 = max(max1, c.b);
float max3 = max(max1, max2);
return vec3(max3, max3, max3);

Function FUNC_HSV2RGB = 1

Converts HSV vector to RGB equivalent.

Function FUNC_RGB2HSV = 2

Converts RGB vector to HSV equivalent.

Function FUNC_SEPIA = 3

Applies sepia tone effect using the following formula:

vec3 c = input;
float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
return vec3(r, g, b);

Function FUNC_MAX = 4

Represents the size of the Function enum.


Property Descriptions

Function function = 0 🔗

A function to be applied to the input color. See Function for options.