Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

SpinBox

Inherits: Range < Control < CanvasItem < Node < Object

An input field for numbers.

Description

SpinBox is a numerical input text field. It allows entering integers and floating-point numbers.

Example: Create a SpinBox, disable its context menu and set its text alignment to right.

var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT

See Range class for more options over the SpinBox.

Note: With the SpinBox's context menu disabled, you can right-click the bottom half of the spinbox to set the value to its minimum, while right-clicking the top half sets the value to its maximum.

Note: SpinBox relies on an underlying LineEdit node. To theme a SpinBox's background, add theme items for LineEdit and customize them. The LineEdit has the SpinBoxInnerLineEdit theme variation, so that you can give it a distinct appearance from regular LineEdits.

Note: If you want to implement drag and drop for the underlying LineEdit, you can use Control.set_drag_forwarding on the node returned by get_line_edit.

Properties

HorizontalAlignment

alignment

0

float

custom_arrow_step

0.0

bool

editable

true

String

prefix

""

bool

select_all_on_focus

false

BitField[SizeFlags]

size_flags_vertical

1 (overrides Control)

float

step

1.0 (overrides Range)

String

suffix

""

bool

update_on_text_changed

false

Methods

void

apply()

LineEdit

get_line_edit()

Theme Properties

Color

down_disabled_icon_modulate

Color(0.875, 0.875, 0.875, 0.5)

Color

down_hover_icon_modulate

Color(0.95, 0.95, 0.95, 1)

Color

down_icon_modulate

Color(0.875, 0.875, 0.875, 1)

Color

down_pressed_icon_modulate

Color(0.95, 0.95, 0.95, 1)

Color

up_disabled_icon_modulate

Color(0.875, 0.875, 0.875, 0.5)

Color

up_hover_icon_modulate

Color(0.95, 0.95, 0.95, 1)

Color

up_icon_modulate

Color(0.875, 0.875, 0.875, 1)

Color

up_pressed_icon_modulate

Color(0.95, 0.95, 0.95, 1)

int

buttons_vertical_separation

0

int

buttons_width

16

int

field_and_buttons_separation

2

int

set_min_buttons_width_from_icons

1

Texture2D

down

Texture2D

down_disabled

Texture2D

down_hover

Texture2D

down_pressed

Texture2D

up

Texture2D

up_disabled

Texture2D

up_hover

Texture2D

up_pressed

Texture2D

updown

StyleBox

down_background

StyleBox

down_background_disabled

StyleBox

down_background_hovered

StyleBox

down_background_pressed

StyleBox

field_and_buttons_separator

StyleBox

up_background

StyleBox

up_background_disabled

StyleBox

up_background_hovered

StyleBox

up_background_pressed

StyleBox

up_down_buttons_separator


Property Descriptions

HorizontalAlignment alignment = 0 🔗

Changes the alignment of the underlying LineEdit.


float custom_arrow_step = 0.0 🔗

  • void set_custom_arrow_step(value: float)

  • float get_custom_arrow_step()

If not 0, Range.value will always be rounded to a multiple of custom_arrow_step when interacting with the arrow buttons of the SpinBox.


bool editable = true 🔗

  • void set_editable(value: bool)

  • bool is_editable()

If true, the SpinBox will be editable. Otherwise, it will be read only.


String prefix = "" 🔗

Adds the specified prefix string before the numerical value of the SpinBox.


bool select_all_on_focus = false 🔗

  • void set_select_all_on_focus(value: bool)

  • bool is_select_all_on_focus()

If true, the SpinBox will select the whole text when the LineEdit gains focus. Clicking the up and down arrows won't trigger this behavior.


String suffix = "" 🔗

Adds the specified suffix string after the numerical value of the SpinBox.


bool update_on_text_changed = false 🔗

  • void set_update_on_text_changed(value: bool)

  • bool get_update_on_text_changed()

Sets the value of the Range for this SpinBox when the LineEdit text is changed instead of submitted. See LineEdit.text_changed and LineEdit.text_submitted.


Method Descriptions

void apply() 🔗

Applies the current value of this SpinBox.


LineEdit get_line_edit() 🔗

Returns the LineEdit instance from this SpinBox. You can use it to access properties and methods of LineEdit.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.


Theme Property Descriptions

Color down_disabled_icon_modulate = Color(0.875, 0.875, 0.875, 0.5) 🔗

Down button icon modulation color, when the button is disabled.


Color down_hover_icon_modulate = Color(0.95, 0.95, 0.95, 1) 🔗

Down button icon modulation color, when the button is hovered.


Color down_icon_modulate = Color(0.875, 0.875, 0.875, 1) 🔗

Down button icon modulation color.


Color down_pressed_icon_modulate = Color(0.95, 0.95, 0.95, 1) 🔗

Down button icon modulation color, when the button is being pressed.


Color up_disabled_icon_modulate = Color(0.875, 0.875, 0.875, 0.5) 🔗

Up button icon modulation color, when the button is disabled.


Color up_hover_icon_modulate = Color(0.95, 0.95, 0.95, 1) 🔗

Up button icon modulation color, when the button is hovered.


Color up_icon_modulate = Color(0.875, 0.875, 0.875, 1) 🔗

Up button icon modulation color.


Color up_pressed_icon_modulate = Color(0.95, 0.95, 0.95, 1) 🔗

Up button icon modulation color, when the button is being pressed.


int buttons_vertical_separation = 0 🔗

Vertical separation between the up and down buttons.


int buttons_width = 16 🔗

Width of the up and down buttons. If smaller than any icon set on the buttons, the respective icon may overlap neighboring elements. If smaller than 0, the width is automatically adjusted from the icon size.


int field_and_buttons_separation = 2 🔗

Width of the horizontal separation between the text input field (LineEdit) and the buttons.


int set_min_buttons_width_from_icons = 1 🔗

If not 0, the minimum button width corresponds to the widest of all icons set on those buttons, even if buttons_width is smaller.


Texture2D down 🔗

Down button icon, displayed in the middle of the down (value-decreasing) button.


Texture2D down_disabled 🔗

Down button icon when the button is disabled.


Texture2D down_hover 🔗

Down button icon when the button is hovered.


Texture2D down_pressed 🔗

Down button icon when the button is being pressed.


Texture2D up 🔗

Up button icon, displayed in the middle of the up (value-increasing) button.


Texture2D up_disabled 🔗

Up button icon when the button is disabled.


Texture2D up_hover 🔗

Up button icon when the button is hovered.


Texture2D up_pressed 🔗

Up button icon when the button is being pressed.


Texture2D updown 🔗

Single texture representing both the up and down buttons icons. It is displayed in the middle of the buttons and does not change upon interaction. It is recommended to use individual up and down graphics for better usability. This can also be used as additional decoration between the two buttons.


StyleBox down_background 🔗

Background style of the down button.


StyleBox down_background_disabled 🔗

Background style of the down button when disabled.


StyleBox down_background_hovered 🔗

Background style of the down button when hovered.


StyleBox down_background_pressed 🔗

Background style of the down button when being pressed.


StyleBox field_and_buttons_separator 🔗

StyleBox drawn in the space occupied by the separation between the input field and the buttons.


StyleBox up_background 🔗

Background style of the up button.


StyleBox up_background_disabled 🔗

Background style of the up button when disabled.


StyleBox up_background_hovered 🔗

Background style of the up button when hovered.


StyleBox up_background_pressed 🔗

Background style of the up button when being pressed.


StyleBox up_down_buttons_separator 🔗

StyleBox drawn in the space occupied by the separation between the up and down buttons.