Class reference
Skin
Inherits Resource
Methods
void add_bind(int bone, Transform3D pose)
int bone, Transform3D pose)void add_named_bind(String name, Transform3D pose)
String name, Transform3D pose)void clear_binds()
int get_bind_bone(int bind_index) const
int get_bind_bone(int bind_index) constint get_bind_count() const
int get_bind_count() constStringName get_bind_name(int bind_index) const
StringName get_bind_name(int bind_index) constTransform3D get_bind_pose(int bind_index) const
Transform3D get_bind_pose(int bind_index) constvoid set_bind_bone(int bind_index, int bone)
int bind_index, int bone)void set_bind_count(int bind_count)
int bind_count)void set_bind_name(int bind_index, StringName name)
int bind_index, StringName name)void set_bind_pose(int bind_index, Transform3D pose)
int bind_index, Transform3D pose)