Class reference

PhysicsServer3DManager

Inherits Object

A singleton for managing PhysicsServer3D implementations.

Description

PhysicsServer3DManager is the API for registering PhysicsServer3D implementations and for setting the default implementation. Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Redot itself and possibly by GDExtensions.

Methods

void set_default_server(String name, int priority)

Set the default PhysicsServer3D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.

Source revision 5592dc3a7a61
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