Class reference
PhysicsServer3DManager
Inherits Object
A singleton for managing PhysicsServer3D implementations.
Description
PhysicsServer3DManager is the API for registering PhysicsServer3D implementations and for setting the default implementation. Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Redot itself and possibly by GDExtensions.
Methods
void register_server(String name, Callable create_callback)
String name, Callable create_callback)Register a PhysicsServer3D implementation by passing a name and a Callable that returns a PhysicsServer3D object.
void set_default_server(String name, int priority)
String name, int priority)Set the default PhysicsServer3D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.