Class reference

VisualShaderNodeRemap

Inherits VisualShaderNode

A visual shader node for remap function.

Description

Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap() for more details.

Properties

int op_type = 0

Constants

OP_TYPE_SCALAR = 0

Enum: OpType

A floating-point scalar type.

OP_TYPE_VECTOR_2D = 1

Enum: OpType

A 2D vector type.

OP_TYPE_VECTOR_2D_SCALAR = 2

Enum: OpType

The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OP_TYPE_VECTOR_3D = 3

Enum: OpType

A 3D vector type.

OP_TYPE_VECTOR_3D_SCALAR = 4

Enum: OpType

The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OP_TYPE_VECTOR_4D = 5

Enum: OpType

A 4D vector type.

OP_TYPE_VECTOR_4D_SCALAR = 6

Enum: OpType

The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OP_TYPE_MAX = 7

Enum: OpType

Represents the size of the OpType enum.

Source revision 5592dc3a7a61
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