Class reference
GradientTexture2D
Inherits Texture2D
A 2D texture that creates a pattern with colors obtained from a Gradient.
Description
A 2D texture that obtains colors from a Gradient to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The texture is filled by interpolating colors starting from fill_from to fill_to offsets by default, but the gradient fill can be repeated to cover the entire texture. The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient (see width and height). See also GradientTexture1D, CurveTexture and CurveXYZTexture.
Properties
int fill = 0
int fill = 0The gradient's fill type.
Vector2 fill_from = Vector2(0, 0)
Vector2 fill_from = Vector2(0, 0)The initial offset used to fill the texture specified in UV coordinates.
Vector2 fill_to = Vector2(1, 0)
Vector2 fill_to = Vector2(1, 0)The final offset used to fill the texture specified in UV coordinates.
Gradient gradient
Gradient gradientThe Gradient used to fill the texture.
int height = 64
int height = 64The number of vertical color samples that will be obtained from the Gradient, which also represents the texture's height.
int repeat = 0
int repeat = 0The gradient's repeat type.
bool resource_local_to_scene = false
bool resource_local_to_scene = falsebool use_hdr = false
bool use_hdr = falseIf true, the generated texture will support high dynamic range (Image.FORMAT_RGBAF format). This allows for glow effects to work if Environment.glow_enabled is true. If false, the generated texture will use low dynamic range; overbright colors will be clamped (Image.FORMAT_RGBA8 format).
int width = 64
int width = 64The number of horizontal color samples that will be obtained from the Gradient, which also represents the texture's width.
Constants
FILL_LINEAR = 0
The colors are linearly interpolated in a straight line.
FILL_RADIAL = 1
The colors are linearly interpolated in a circular pattern.
FILL_SQUARE = 2
The colors are linearly interpolated in a square pattern.
REPEAT_NONE = 0
The gradient fill is restricted to the range defined by fill_from to fill_to offsets.
REPEAT = 1
The texture is filled starting from fill_from to fill_to offsets, repeating the same pattern in both directions.
REPEAT_MIRROR = 2
The texture is filled starting from fill_from to fill_to offsets, mirroring the pattern in both directions.