Class reference

RDPipelineDepthStencilState

Inherits RefCounted

Pipeline depth/stencil state (used by RenderingDevice).

Description

RDPipelineDepthStencilState controls the way depth and stencil comparisons are performed when sampling those values using RenderingDevice.

Properties

int back_op_compare = 7

The method used for comparing the previous back stencil value and back_op_reference.

int back_op_compare_mask = 0

Selects which bits from the back stencil value will be compared.

int back_op_depth_fail = 1

The operation to perform on the stencil buffer for back pixels that pass the stencil test but fail the depth test.

int back_op_fail = 1

The operation to perform on the stencil buffer for back pixels that fail the stencil test.

int back_op_pass = 1

The operation to perform on the stencil buffer for back pixels that pass the stencil test.

int back_op_reference = 0

The value the previous back stencil value will be compared to.

int back_op_write_mask = 0

Selects which bits from the back stencil value will be changed.

int depth_compare_operator = 7

The method used for comparing the previous and current depth values.

bool enable_depth_range = false

If true, each depth value will be tested to see if it is between depth_range_min and depth_range_max. If it is outside of these values, it is discarded.

bool enable_depth_test = false

If true, enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If false, objects will appear in the order they were drawn (like in Redot's 2D renderer).

bool enable_depth_write = false

If true, writes to the depth buffer whenever the depth test returns true. Only works when enable_depth_test is also true.

bool enable_stencil = false

If true, enables stencil testing. There are separate stencil buffers for front-facing triangles and back-facing triangles. See properties that begin with "front_op" and properties with "back_op" for each.

int front_op_compare = 7

The method used for comparing the previous front stencil value and front_op_reference.

int front_op_compare_mask = 0

Selects which bits from the front stencil value will be compared.

int front_op_depth_fail = 1

The operation to perform on the stencil buffer for front pixels that pass the stencil test but fail the depth test.

int front_op_fail = 1

The operation to perform on the stencil buffer for front pixels that fail the stencil test.

int front_op_pass = 1

The operation to perform on the stencil buffer for front pixels that pass the stencil test.

int front_op_reference = 0

The value the previous front stencil value will be compared to.

int front_op_write_mask = 0

Selects which bits from the front stencil value will be changed.

Source revision 5592dc3a7a61
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