Class reference

PhysicsTestMotionParameters3D

Inherits RefCounted

Provides parameters for PhysicsServer3D.body_test_motion().

Description

By changing various properties of this object, such as the motion, you can configure the parameters for PhysicsServer3D.body_test_motion().

Properties

bool collide_separation_ray = false

If set to true, shapes of type PhysicsServer3D.SHAPE_SEPARATION_RAY are used to detect collisions and can stop the motion. Can be useful when snapping to the ground. If set to false, shapes of type PhysicsServer3D.SHAPE_SEPARATION_RAY are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.

int[] exclude_objects = []

Optional array of object unique instance ID to exclude from collision. See Object.get_instance_id().

Transform3D from = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

Transform in global space where the motion should start. Usually set to Node3D.global_transform for the current body's transform.

float margin = 0.001

Increases the size of the shapes involved in the collision detection.

int max_collisions = 1

Maximum number of returned collisions, between 1 and 32. Always returns the deepest detected collisions.

Vector3 motion = Vector3(0, 0, 0)

Motion vector to define the length and direction of the motion to test.

bool recovery_as_collision = false

If set to true, any depenetration from the recovery phase is reported as a collision; this is used e.g. by CharacterBody3D for improving floor detection during floor snapping. If set to false, only collisions resulting from the motion are reported, which is generally the desired behavior.

Source revision 5592dc3a7a61
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