Class reference

CPUParticles3D

Inherits GeometryInstance3D

A CPU-based 3D particle emitter.

Description

CPU-based 3D particle node used to create a variety of particle systems and effects. See also GPUParticles3D, which provides the same functionality with hardware acceleration, but may not run on older devices.

Properties

int amount = 8

Number of particles emitted in one emission cycle.

Curve angle_curve

Each particle's rotation will be animated along this Curve. Should be a unit Curve.

float angle_max = 0.0

Maximum angle.

float angle_min = 0.0

Minimum angle.

Curve angular_velocity_curve

Each particle's angular velocity (rotation speed) will vary along this Curve over its lifetime. Should be a unit Curve.

float angular_velocity_max = 0.0

Maximum initial angular velocity (rotation speed) applied to each particle in degrees per second.

float angular_velocity_min = 0.0

Minimum initial angular velocity (rotation speed) applied to each particle in degrees per second.

Curve anim_offset_curve

Each particle's animation offset will vary along this Curve. Should be a unit Curve.

float anim_offset_max = 0.0

Maximum animation offset.

float anim_offset_min = 0.0

Minimum animation offset.

Curve anim_speed_curve

Each particle's animation speed will vary along this Curve. Should be a unit Curve.

float anim_speed_max = 0.0

Maximum particle animation speed.

float anim_speed_min = 0.0

Minimum particle animation speed.

Curve damping_curve

Damping will vary along this Curve. Should be a unit Curve.

float damping_max = 0.0

Maximum damping.

float damping_min = 0.0

Minimum damping.

Vector3 direction = Vector3(1, 0, 0)

Unit vector specifying the particles' emission direction.

int draw_order = 0

Particle draw order.

float emission_ring_cone_angle

The angle of the cone when using the emitter EMISSION_SHAPE_RING. The default angle of 90 degrees results in a ring, while an angle of 0 degrees results in a cone. Intermediate values will result in a ring where one end is larger than the other. Note: Depending on emission_ring_height, the angle may be clamped if the ring's end is reached to form a perfect cone.

int emission_shape = 0

Particles will be emitted inside this region.

bool emitting = true

If true, particles are being emitted. emitting can be used to start and stop particles from emitting. However, if one_shot is true setting emitting to true will not restart the emission cycle until after all active particles finish processing. You can use the finished signal to be notified once all active particles finish processing.

float explosiveness = 0.0

How rapidly particles in an emission cycle are emitted. If greater than 0, there will be a gap in emissions before the next cycle begins.

int fixed_fps = 0

The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.

float flatness = 0.0

Amount of spread in Y/Z plane. A value of 1 restricts particles to X/Z plane.

bool fract_delta = true

If true, results in fractional delta calculation which has a smoother particles display effect.

Vector3 gravity = Vector3(0, -9.8, 0)

Gravity applied to every particle.

Curve hue_variation_curve

Each particle's hue will vary along this Curve. Should be a unit Curve.

float hue_variation_max = 0.0

Maximum hue variation.

float hue_variation_min = 0.0

Minimum hue variation.

float initial_velocity_max = 0.0

Maximum value of the initial velocity.

float initial_velocity_min = 0.0

Minimum value of the initial velocity.

float lifetime = 1.0

Amount of time each particle will exist.

float lifetime_randomness = 0.0

Particle lifetime randomness ratio.

Curve linear_accel_curve

Each particle's linear acceleration will vary along this Curve. Should be a unit Curve.

float linear_accel_max = 0.0

Maximum linear acceleration.

float linear_accel_min = 0.0

Minimum linear acceleration.

bool local_coords = false

If true, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the CPUParticles3D node (and its parents) when it is moved or rotated. If false, particles use global coordinates; they will not move or rotate along the CPUParticles3D node (and its parents) when it is moved or rotated.

Mesh mesh

The Mesh used for each particle. If null, particles will be spheres.

bool one_shot = false

If true, only one emission cycle occurs. If set true during a cycle, emission will stop at the cycle's end.

Curve orbit_velocity_curve

Each particle's orbital velocity will vary along this Curve. Should be a unit Curve.

float orbit_velocity_max

Maximum orbit velocity.

float orbit_velocity_min

Minimum orbit velocity.

bool particle_flag_align_y = false

Align Y axis of particle with the direction of its velocity.

bool particle_flag_disable_z = false

If true, particles will not move on the Z axis.

bool particle_flag_rotate_y = false

If true, particles rotate around Y axis by angle_min.

float preprocess = 0.0

Particle system starts as if it had already run for this many seconds.

Curve radial_accel_curve

Each particle's radial acceleration will vary along this Curve. Should be a unit Curve.

float radial_accel_max = 0.0

Maximum radial acceleration.

float radial_accel_min = 0.0

Minimum radial acceleration.

float randomness = 0.0

Emission lifetime randomness ratio.

Curve scale_amount_curve

Each particle's scale will vary along this Curve. Should be a unit Curve.

float scale_amount_max = 1.0

Maximum scale.

float scale_amount_min = 1.0

Minimum scale.

Curve scale_curve_x

Curve for the scale over life, along the x axis.

Curve scale_curve_y

Curve for the scale over life, along the y axis.

Curve scale_curve_z

Curve for the scale over life, along the z axis.

int seed = 0

Sets the random seed used by the particle system. Only effective if use_fixed_seed is true.

float speed_scale = 1.0

Particle system's running speed scaling ratio. A value of 0 can be used to pause the particles.

bool split_scale = false

If set to true, three different scale curves can be specified, one per scale axis.

float spread = 45.0

Each particle's initial direction range from +spread to -spread degrees. Applied to X/Z plane and Y/Z planes.

Curve tangential_accel_curve

Each particle's tangential acceleration will vary along this Curve. Should be a unit Curve.

float tangential_accel_max = 0.0

Maximum tangent acceleration.

float tangential_accel_min = 0.0

Minimum tangent acceleration.

bool use_fixed_seed = false

If true, particles will use the same seed for every simulation using the seed defined in seed. This is useful for situations where the visual outcome should be consistent across replays, for example when using Movie Maker mode.

AABB visibility_aabb = AABB(0, 0, 0, 0, 0, 0)

The AABB that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The AABB can be grown via code or with the Particles → Generate AABB editor tool.

Methods

AABB capture_aabb() const

Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.

float get_param_max(int param) const

Returns the maximum value range for the given parameter.

float get_param_min(int param) const

Returns the minimum value range for the given parameter.

bool get_particle_flag(int particle_flag) const

Returns the enabled state of the given particle flag.

void request_particles_process(float process_time)

Requests the particles to process for extra process time during a single frame. Useful for particle playback, if used in combination with use_fixed_seed or by calling restart() with parameter keep_seed set to true.

void restart(bool keep_seed = false)

Restarts the particle emitter. If keep_seed is true, the current random seed will be preserved. Useful for seeking and playback.

void set_param_max(int param, float value)

Sets the maximum value for the given parameter.

void set_param_min(int param, float value)

Sets the minimum value for the given parameter.

void set_particle_flag(int particle_flag, bool enable)

Enables or disables the given particle flag.

Signals

finished()

Emitted when all active particles have finished processing. When one_shot is disabled, particles will process continuously, so this is never emitted.

Constants

DRAW_ORDER_INDEX = 0

Enum: DrawOrder

Particles are drawn in the order emitted.

DRAW_ORDER_LIFETIME = 1

Enum: DrawOrder

Particles are drawn in order of remaining lifetime. In other words, the particle with the highest lifetime is drawn at the front.

DRAW_ORDER_VIEW_DEPTH = 2

Enum: DrawOrder

Particles are drawn in order of depth.

PARAM_MAX = 12

Enum: Parameter

Represents the size of the Parameter enum.

PARTICLE_FLAG_MAX = 3

Enum: ParticleFlags

Represents the size of the ParticleFlags enum.

EMISSION_SHAPE_POINT = 0

Enum: EmissionShape

All particles will be emitted from a single point.

EMISSION_SHAPE_SPHERE = 1

Enum: EmissionShape

Particles will be emitted in the volume of a sphere.

EMISSION_SHAPE_SPHERE_SURFACE = 2

Enum: EmissionShape

Particles will be emitted on the surface of a sphere.

EMISSION_SHAPE_BOX = 3

Enum: EmissionShape

Particles will be emitted in the volume of a box.

EMISSION_SHAPE_POINTS = 4

Enum: EmissionShape

Particles will be emitted at a position chosen randomly among emission_points. Particle color will be modulated by emission_colors.

EMISSION_SHAPE_DIRECTED_POINTS = 5

Enum: EmissionShape

Particles will be emitted at a position chosen randomly among emission_points. Particle velocity and rotation will be set based on emission_normals. Particle color will be modulated by emission_colors.

EMISSION_SHAPE_RING = 6

Enum: EmissionShape

Particles will be emitted in a ring or cylinder.

EMISSION_SHAPE_MAX = 7

Enum: EmissionShape

Represents the size of the EmissionShape enum.

Tutorials

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.